Great auras mate but they stopped working on the latest patch.
I've updated the Custom Functions on Guard and Stagger to this and now it works. You might want to update your pastebins:
Guard:
And Stagger:function () local name,_,icon,_,_,_,_,_,_,_,_,_,_,_,value=UnitBuff("player", "Guard");
if (value~=nil) then
if(value > 999) then
value = math.floor(value/1000) .. "k"
end;
end;
return(value);
end;
Basically just checking against a nil value before doing the check on if it's a thousand or more.function()
local stagger = select(15, UnitAura("player", "light stagger", nil, "HARMFUL"))
or select(15, UnitAura("player", "moderate stagger", nil, "HARMFUL"))
or select(15, UnitAura("player", "heavy stagger", nil, "HARMFUL"));
if (stagger ~=nil) then
if(stagger > 999) then
stagger = math.floor(stagger/1000) .. "k"
end;
end;
return stagger;
end
Last edited by Keeyla; 2012-11-30 at 02:44 PM.
After 5.1 has anyone had some issues with WeakAuras not properly displaying things? My shuffle aura hasn't been working at all.
My Guard icon is finicky I need to rebuild it or find an existing string that is how I want it. Just looking to display the icon when it's off CD or maybe with a short 3-5 second timer count down before hand too.
Just deleted my TP icon if your not hitting it once in 20 seconds as a BrM your being lazy.
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The four elements, like man alone, are weak. But together they form the strong fifth element: Boron.
Thank you! Have fun with them
take a look at what Herschel wrote, this might be the problem!
EB Updates the stacks just fine for me. While you have the Buff up, your stacks should say "0" and a the timer should run backwards(atleast mine is working)
Yes, I should have clarified that more: the Strings on my new post are all updated for 5.1. But thanks allot for your help.
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To everybody else who might have Problems:
I really do not know what is causing it. All auras linked in here work fine for me.
MAYBE backup your old ones and delete WA completely, then re install it fresh and try my strings if you want to play with them.
A Friend of mine Tested them and some gave him en error on first import but the second time he tried it worked (weird i know ) BUT, he had to rename the Spell to his client language (he plays on a German Client) and they worked like mine. Could be that for some of you what is causing problems or stuff like Herschel mentioned with the Vengeance WA you might use that causes problems with other stuff.
I will try my best to help you guys and keep my auras up-to-date if anything changes.
Does anyone have a suggestion how to fix my Guard icon when it's glyphed? Have it set to only show the icon if Guard is missing but shows the whole fight if I have it glyphed.
[/URL]
The four elements, like man alone, are weak. But together they form the strong fifth element: Boron.
Guys, I'm going to leave this here but I found these WeakAuras to be extremely good for chi, shuffle, and stagger damage.
http://sunniersartofwar.com/blog/201...er-weak-auras/
Does anyone still have small problems with there weak auras since the patch? Sometimes they show up for me, sometimes they don't. Sometimes it won't refresh the time correctly for example when I track my shuffle, sometimes the icon will appear without the time. All kinds of small frustrating crap.
I had similar problems and found changing it to high cpu usage (Full-scan?) and putting the aura names there and setting that up stopped any and all problems. Works perfectly once again but might not be plausible for those with lower end computers.
Something to try anyway, to see if it works on your end.
Mine's been doing that since 5.1 came out. As an avid power auras user that only switched to weak auras with MoP, not entirely sure how to fix it to stop that. Been busy with school, so just sort of been living with it, but one of these days, really need to look at it and get it figured out. Would be nice to get it working fully again (was sort of hoping it would stop from some WA update along the way, as it didn't, guessing it's something to do with them changing icons or spell IDs in the patch).
Last edited by Valkari; 2013-01-17 at 12:13 AM.