Raids are fairly simplistic in terms of layout and gameplay. You go in, kill trash mobs, kill bosses, and move out. This is fine, and it obviously does the job. But thinking about it, it feels like there is more potential to raids than what is currently being realised.
What if they were instead thought of as giant adventures?
- More intricate layouts.
- Random events like chests and rare spawns.
- Random quests each week that appear throughout the raid and apply to the entire raid (to avoid chaos).
- Dynamic content that changes as you progress; after killing a few bosses the next boss might crash into the raid and burn the place down, changing the dungeon completely.
- Gated content, i.e. each week you play the raid as a guild, something new becomes accessible that you hadn't seen before. Not bosses necessarily, but little bonus events and perhaps some lore.
I'm not a raider at the present, so I can't really look at this from the perspective of one. Maybe this all just sounds really cumbersome and annoying to raiders. But to me, at least, it would make raiding more appealing.