So I've been levelling a character recently, first time in the new (Cataclysm) Azeroth actually. Last time I properly levelled an "alt" was in WoTLK, haha. I have zero heirlooms, too. Before I finished the mini quest-chains in Goldshire, I was already being sent to Westfall. The levelling is so fast I barely got to touch the quests in Westbrook Garrison/Eastvale Logging Camp in Elwynn Forest before I out-levelled the zone. Furthermore, remember when you had to go to Fargodeep Mine and had to pull each Kobold one by one and not pull like four at the same time and still be fine? Everything is just so damn easy. Anyway, I decided to head to Darkshore though at level 10. Pretty much half-way through the zone I had hit level 20 and was being sent to Ashenvale now, and the same story continued until I hit level 25 and decided to delete the character out of sheer boredom. You can't even peacefully finish the quests in a zone before you out-level it. (Of course, nobody is forcing you to leave that zone - but let's be realistic - if you're a level 25 questing in a level 20 zone it just doesn't feel optimal anymore)... Moreover, acquiring a new piece of gear doesn't make you feel stronger because you're already strong and killing everything fast to begin with. Hence equipment upgrades are pretty much obsolete at low levels too. I also tanked the Deadmines (as a Protection Warrior) and was shocked that two rogues, whose job is to be a DPS, could keep chain-pulling the dungeon and easily survive. Are tanks obsolete at lower levels now too?
I hate 1-2 shotting mobs personally, and that's coming from someone who had no heirlooms, no necklace or ring items yet, haha. Is it supposed to be this badly balanced? I had to clear out a cave to the north of Ashenvale and could easily pull like half of it and survive. Is the world not supposed to feel dangerous anymore? I see an elite mob 5 levels above me and I'm no longer scared and can easily solo him.
I guess I miss the fact that the game used to be way harder and that hitting max level was an achievement in itself. This isn't a problem with WoW not being good anymore. I think overall it's fantastic. But do players not seek challenges anymore? Is it satisfying to have everything so easy? Will they ever make it harder again?
If not, why not add optional difficulty settings like in most RPG games i.e. like Skyrim? Have current WoW be set to normal and allow players to change it "Hard" if they want a challenge - i.e. not killing mobs in 1-2 shots, having to strategically pull mob packs etc.
Should players not be given options like this?
Btw, I'm a soon-to-be dental surgeon... Hence I'm relatively short on time. Still, I prefer my games to be "time-consuming" and difficult. Despite not having a lot of time, I still love challenges and working towards something over the course of several weeks/months. Do you not feel the same way?
So my intentions are clear, I don't want to start a "flame" thread. Obviously we all deeply care about the game since we spend our time on these forums, so process your thoughts properly before you post something nasty, haha. No hate.