0 people will have canceled
Less than 500,000
500,000 - 1,000,000
1,000,001 - 2,000,000
2,000,001 - 3,000,000
More than 3,000,000
And need I remind you of Q2 2011's 800k loss, which was the 3 month period when Cataclysm launched in China - which also happened to be the quarter where the most subs lost came FROM CHINA?
I was one of the "anti MoP idea", for calling it somehow, I simply didn't like it.
But now, leveling p, SO FAR, it's the BEST designed expansion by FAR.... and I am a BC lover...
Every corner is plain amazing. Now let's see how thigns turn out till the nxt month
Hopefully they lose a lot. Especially from Alliance players.
People saying 0 will cancel are living in la-la land. They aren't necessarily bleeding subs, but people always quit at some point.
Too early to call as the sub losses would mostly depend on the quality, frequency and quantity of patches.
Too early to even judge the expansion itself.
Personally, I'm kinda bored of this expansion on day one lol... I don't think I'm gonna stick around for much longer.
To further explain this weird disparity - look no further than the console game Bayonetta - it sold 1.35 million units worldwide... and Platnum Games considered it a failure and nearly closed down as they didn't make any of their money back. Most indie companies would consider 1.35 million an absolute triumph.
The ONLY reason they're still around and a Bayonetta 2 is happening is because Nintendo dropped a lump of cash on them in exchange to make the game exclusive for the Wii-U. If Nintendo didn't happen... the company would've been shut down forever and the license sold off or forgotten.
Financial info for publicly traded companies is publicly available, you can look at the company's financial statements online. Discrepancies between actual financial data and released data would constitute fraud.The only company that can determine if it's a failure or not is Blizzard's bookeepers.
Which is why I'm positive that the those who did quit are that much more wary of coming back, hence we'll see low sales, and a low initial spike.
And then I'm going to go with another decline, purely because people are just playing other things.
Did you look at the other results? This sample size is predicting a loss by a landslide. And yes, Cataclysm was widely considered a failure, because people quit, regardless of their motives.
WoW's success has always been based off of subscription gains and sales, it only makes sense that it's failures are based off of it's losses.
I think too many people look at the expansions alone rather than look at WoW in general. Yes, expansions bring people in (they bring back some people who unsubbed to be precise). But overall the game got old even if Blizzard keeps bringing in improvements. For some people it will not matter but for others it will. Those people will be leaving and the only question is if Blizzard will be able to find new younger demographics to patch the losses. I still regard WoW as the best MMO ever made but I just cant feel the excitement anymore. I played it since 2004. No matter how cool content MoP brings in, it is just all "meh" to me becouse it is still same WoW. So even despite the fact that WoW is the best MMO ever made it does not mean that it is something that I want to play NOW. There are other MMO games on the market. They have the novelty bonus. I didnt played them for several thousand hours. And as of now they are much more enjoyable for me than WoW.
So kudos for WoW for what they did in the past but times are changing and I get hyped and enjoy playing something NEW rather than same old game. Adding new zones, talent systems or abilities does not change the game enough to make it feel like a completly new product. And there are more people like me around the world. And over time it will be more and more difficult for Blizzard to replace those burnt-out people and for younger demographics (people who are like 10 years old atm) WoW may simply not be modern enough. We will see what they will do with Titan. This is not WoW hating. Its just a normal reality. That being said, good luck with MoP for all those who enjoy it.
I voted none because I'm sure there will be more at the end of MoP than at the end of Cata. Therefore, there will be a net gain.
I hate to be "that guy", but I really don't even understand why people get upset enough to need a zero option. Does it really affect you that much?
WoW is, as far as we know right now, in a state of serious decline. This shouldn't matter whatsoever. If people can enjoy SWTOR, which only has about a million or so subscribers right now, then I'm pretty sure a couple million WoW subscribers will not be a detriment to the WoW community in the slightest.
Again, I hate to be "that guy", but people need to just enjoy the games they play; this isn't sports, no need to riot in the streets because your team is currently taking a hit.
What interests me is the ATVI stock price; even with the release of MoP it has continued its downward spiral. (http://www.nasdaq.com/symbol/atvi) Lots of selling going on which would leave me to believe that some insiders know about MoP pre-sale figures and do not expect a strong showing or up-swing in subscribers. That of course should worry any WoW player as we all know how Bobby K deals with franchises that don't perform for him...
Game wise; well I guess only time will tell if Blizzard actually puts out content at a decent rate, only patch 5.2 will show us for sure. If we see a small 5 or 6 boss single event style like DS or FL where the gear is the content then I believe WoW is doomed as a gamers game and will aimed towards the Facebook/Farmville crowd.
Who knows though; maybe for Blizzard less development work (ie content) and less subscribers could equal more profits. However I foresee a lot more mounts and pets in the Blizzard Store, easy money for Bobby K.