1. #601
    Deleted
    Arcane AoE is so low and complex there's really no wrong way to AoE like Aquamonkey said (except blizzard xD)

    I usually dont even bother on trashs, I just NT 2/3 mobs, get to 6 stacks and AE like a madman . (i'm haste, so ABarr isnt a viable option)

    Now, on boss, that's different (Windlord comes in mind). I use glyphed LB then single target the adds down.

  2. #602
    Quote Originally Posted by Eihwaz View Post
    Arcane AoE is so low and complex there's really no wrong way to AoE like Aquamonkey said (except blizzard xD)

    I usually dont even bother on trashs, I just NT 2/3 mobs, get to 6 stacks and AE like a madman . (i'm haste, so ABarr isnt a viable option)

    Now, on boss, that's different (Windlord comes in mind). I use glyphed LB then single target the adds down.
    complex?? hmm i guess its not 1 button spam to maximize dps

    our aoe dps is great imo (not as good as surv hunter though) but its up there its not the worst

    most of trash i use LB(if i have it that is most of time not really) engineering frag belt (instant 80k damage to all target) flamestrike and spam AE

    i dunno why flamestrike is not used since its a aoe dot damage u can pretty much cast it once then spam AE afterwards
    http://oce.op.gg/summoner/userName=dw+soul+roc in oceanic now Lol

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  3. #603
    Deleted
    Quote Originally Posted by Soulstrike View Post
    complex?? hmm i guess its not 1 button spam to maximize dps

    our aoe dps is great imo (not as good as surv hunter though) but its up there its not the worst

    most of trash i use LB(if i have it that is most of time not really) engineering frag belt (instant 80k damage to all target) flamestrike and spam AE

    i dunno why flamestrike is not used since its a aoe dot damage u can pretty much cast it once then spam AE afterwards

    I said complex because theres lots of way to aoe has arcane and none of them really stand out. Some use NT on 3 target, some NT every thing, some use Flamestrike some don't, some use glyphed LB..

    Meanwhile on priest, spam mind sear and doubles ur dps.

  4. #604
    From the PTR patch notes

    "Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed, instead of 25% increased damage for 40 seconds".

    "For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost".

    Do we disregard the first quote "reduces its channeling time and duration by 50%" or Evocation now restores 40% (was 60%) of total mana over 6 seconds.
    It is hard keeping up with this and confusing if anyone could clear this up for me I would appreciate it. I am trying to see what my options and play style are for 5.2.

    Thanks.

  5. #605
    Deleted
    Disregard neither.

    Arcane changes Evocation, not how the Evocation channel behaves when you take Invocation.

    Basically, Arcane w/ Invocation will be 3s channel (assuming 0% Haste) which will restore 40% of your maximum mana (assuming 0 stacks) and give you 15% increased damage for 1 minute.

    Following on from this, as I haven't seen any serious theorycrafting regarding the new rotation and I'm far too lazy to sift through the drivel of the 5.2 thread;

    What's Arcane rotation in 5.2? Are we using Barrage to clear stacks or using Invo to burn lower, similar to current live Invo playstyle? (assuming Invocation is taken. RoP I would guess is Barrage clearing at a certain % to maintain mana).
    Last edited by mmoc7cd3c912a5; 2013-02-14 at 11:15 AM.

  6. #606
    Bloodsail Admiral spaace's Avatar
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    Originally Posted by Blizzard Entertainment
    Arcane

    - Arcane Barrage damage is increased by 40% per Arcane Charge, down from 50%.
    - Arcane Blast damage is increased by 40% per Arcane Charge, down from 50%. Base damage increased 33%. SP scaling decreased by 11%. Mana cost is increased by 120% per Arcane Charge, down from 150%.
    - Arcane Charge is now also consumed by Evocation. Evocation's mana generation is increased by 25% per charge.
    - Arcane Missiles base damage reduced by 30% and SP scaling reduced by 10%. Damage is increased by 40% per Arcane Charge, down from 50%.
    then quickly
    Originally Posted by Blizzard Entertainment
    We continue to tweak Arcane numbers, so if you're trying to theorycraft Arcane, you may want to hold on for a bit longer. At the moment, we have restored Arcane Charge back to +50% damage and +150% mana cost but reduced the damage of Arcane Blast (-22.2%), Arcane Missiles (-22.2%) and Arcane Barrage (-13.6%).
    Seems they still have no idea what to do...

  7. #607
    Seems like they're testing things in internal builds and making changes based on those results...

  8. #608
    Been a while since I've gotten to stretch my legs in my favorite thread...HI GUYS

    But ya as for 5.2, it seems like Arcane is just going to be a whirlwind of buffs and nerfs for the first few weeks and I'm really not liking how things are looking, hopefully after some time they'll realize that our spec/mechanics were really good in 5.1 and we just needed a slight numbers tweak.

  9. #609
    Herald of the Titans Shangalar's Avatar
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    I should probably start rewriting the guide this week. Gah.

  10. #610
    Quote Originally Posted by Shangalar View Post
    I should probably start rewriting the guide this week. Gah.
    I dont really see a point, as we dont really even know the form arcane is going to hit live in 5.2 yet.

  11. #611
    Herald of the Titans Shangalar's Avatar
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    Oh we know. They're gonna keep the 4 Charges, we just don't know exactly what gameplay will be optimal and what our damage will be. Just a matter of testing, but based on zomgDPS's experiment it seems that Mastery+ROP is still the best.

  12. #612
    But, will haste-invocation still be viable? I really can`t get used to playing with RoP so if hast-invo no longer are viable I`ll probably try my luck with Fire RNG again = )

  13. #613
    Herald of the Titans Shangalar's Avatar
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    Who knows. If zomgDPS acts cool and doesn't get banned again on our forums, he'll probably fill us in on a lot of testing results he keeps doing on the PTR.

  14. #614
    Not being able to max stack 100% mana missiles after evocation seems to have hurt that style's dps a lot

  15. #615
    Quote Originally Posted by Shangalar View Post
    Who knows. If zomgDPS acts cool and doesn't get banned again on our forums, he'll probably fill us in on a lot of testing results he keeps doing on the PTR.
    Not really holding my breath on that one :S is there not anyone else also testing it out?

  16. #616
    Deleted
    I've given up on Arcane.

    Further nerfs are just disappointing, really. I see almost 0 justification for the nerfs unless Blizzard are doing something we haven't thought of - which I highly doubt.

  17. #617
    Quote Originally Posted by Serene View Post
    I've given up on Arcane.

    Further nerfs are just disappointing, really. I see almost 0 justification for the nerfs unless Blizzard are doing something we haven't thought of - which I highly doubt.
    Arcane Blast's damage has been reduced by 22.2% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
    Arcane Missile's damage has been reduced by 22.2%.
    Arcane Barrage's damage has been reduced by 13.6%.

    I'm with you

  18. #618
    Deleted
    Quote Originally Posted by Mana View Post
    Arcane Blast's damage has been reduced by 22.2% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
    Arcane Missile's damage has been reduced by 22.2%.
    Arcane Barrage's damage has been reduced by 13.6%.

    I'm with you
    Yeah theres a new one since then, on top on this one .

  19. #619
    Deleted
    That being said, they did mention that for any changes we need to take into consideration new gear and scaling. I'm still not quite sure tbh. Ah... how I miss those OP WoTLK pre-Cata patch days. Never mind that I was basically spamming one key. xD

    Also, bear in mind that we will have 4 stacks of charges now, meaning we will be casting much more max stack ABarrs. I'm not on the PTR so I can't really test the impact of this though.
    Last edited by mmocab9e8c0450; 2013-02-23 at 11:31 AM.

  20. #620
    Deleted
    Quote Originally Posted by -Silenus- View Post
    That being said, they did mention that for any changes we need to take into consideration new gear and scaling. I'm still not quite sure tbh. Ah... how I miss those OP WoTLK pre-Cata patch days. Never mind that I was basically spamming one key. xD

    Also, bear in mind that we will have 4 stacks of charges now, meaning we will be casting much more max stack ABarrs. I'm not on the PTR so I can't really test the impact of this though.
    We tested it, extensively, don't worry

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