1. #1

    Glyph of Savagery

    Good dps is about being in good rhythm. And good rhythm is all about getting rid on clunky mechanics. I am not sold on Glyph of Savagery. It is clunky and takes me out of my rhythm. I am going to make a sensible suggestion that would make the glyph less clunky. Basically amend the glyph so that it modifies rake as follows: Rake functions as it currently does AND applies an 8 second savage roar buff. Eight seconds is short enough so that if you want to use rake every 8 seconds to keep the buff up, you will lose dps, and it is long enough so that you can get off 2 or 3 openers before you have to use savage roar for a longer buff. I know it's shorter than the 12 second buff the glyph currently provides, but you have to give up something in return for a more streamlined mechanic. Blizzard balances their skills around budgets, and I think this modification does not break the budget. Please bump this if you would like to see the change made.

  2. #2
    Do you really think Blizz will change this glyph if you get enough "likes" on MMO Champ?
    Exactly what is it about Savagery do you find clunky? Using vague terms like "rhythm" doesn't support your claim. How does popping it right before a fight begins, take you out of your rhythm?

    If Rake gave SR for free, you change the DPE value of Rake which in turn may negate the need to directly apply SR. Sure, you are clipping rake but the energy you spent on just casting SR can now be spent on other direct attacks. Someone else can do the math to figure out if it would make a difference but so far you have not adequately explained what is wrong with the current glyph to warrant a change for the rest of us.
    Last edited by Kioga; 2012-09-24 at 10:44 PM.

  3. #3
    OP likely thinks you only refresh savage roar with a 0 point one.

  4. #4
    Its nice for lvling
    Quote Originally Posted by Golden Yak View Post
    Life Lesson #1 - People are terrible.

    Don't let it get to you. It'll only spoil your own personal enjoyment if you do.
    http://us.battle.net/wow/en/characte...alathea/simple TREE4LIFE<3

  5. #5
    Its only used for openers, you want high cp for roar cuz of "high" energy cost for 0 cp roar.

    It's perfect just as it is

  6. #6
    its is verry good for pvp where yo uhave to open with you +40% dmg buff up to nuke down your enemy before he can stun lock and kill you
    in pve it can be used before pulls yes but personally wont do that,
    TREE DURID IS 4 PEE

  7. #7
    Quote Originally Posted by Elunedra View Post
    its is verry good for pvp where yo uhave to open with you +40% dmg buff up to nuke down your enemy before he can stun lock and kill you
    in pve it can be used before pulls yes but personally wont do that,
    Why wouldn't you do it before pulls? That's it's primary usage. 12sec is a lot of time for a buff that can be used on demand at any point and everything you do after the buff is up benefits from it, so why wouldn't you use it before the pull? It's like saying "Yeah, understand that shred is by far the best combo generator, but personally i won't use it." No reasoning what so ever, you simply decided to hack your dps

    As for the op, you won't be using 0cp SR other than before the pull or if you need to move away from the boss and SR drops off, and you reapply it before engaging the boss again.

  8. #8
    Stood in the Fire Etapicx's Avatar
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    You should only use Savage Roar on 0 combo points per pull. Otherwise your wasting quite much energy :-)

  9. #9
    It's fine for PVE.

    PVP is where I think it's clunky.

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