~Former Priest/Guild Wars 2 Moderator~
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~When you speak, I hear silence. Every word a defiance~
But anyway, GW2 has a bright future ahead, just like GW1 had. It's first and foremost a PVP game, just like GW1, with PVE as a nice distraction. GW1 had an awesome run until GW2 came out and is still played.
I'm Commander Shepard and this is my favorite signature on the forum.
I figured, because you wrote "struggling through PvE dungeons" you guys honestly didn't like a challenge. I myself have had nearly no problem with any of the stuff you mentioned. To me the dungeons are just challenging in terms of power the enemies have, not because they are poorly designed. The only thing I would complain about is that the required tactics are indeed simple tank & spank. I love chaos in any game, and I think in general the chaos in GW2 is fairly managable.
What is worth fighting for?
Last edited by Vespian; 2012-09-25 at 12:27 PM.
Personally I find the entire experience very refreshing. I think those who struggle with the design are those looking for the classic structured experience they find in traditional MMO's. I am a fan of this as well but I do appreciate GW2 and its take on dungeon / PVE content as well. If you approach it looking for scripted ways to "tackle" content then yes its going to frustrate you to know end but this is one of those learn to play the game issues and not try to force the game to conform to your expectations of what this or that should be but adapting to what is.
Once you adjust how you play, take advantage of the combo fields and boons and adapt the dungeons are actually quite fun in my opinion. If you dont like em the you dont but id say 60% of peoples issues with them is expecting them to conform to "dungeons" they have played before and expecting to be able to react and play them as they have similar content in the past.
As far as a future, absolutely. They have more than made their money and GW2 is already a HUGE success for them. Content will follow and the game will expand. I can already see how it can be expanded and there is so much they can build on it will be interesting to see the direction the game takes in the future. It has become my main game and look forward to seeing more of it in the coming months.
Actually i find the present very entertaining, i don't actually bother about the future.
The more i play, the more i like the game and its mechanics and the less i understand the "it's grindy" party.
Judging by the great bunch of artists, developers and designers in Anet, i'm quite positive about what will be next.
The other thing that seems interesting about your post is that you say you play with a set group of friends who agreed on all this, but GW2 dungeons are for 5 people, and BL2 is a 4-player game at most, so surely one of your friends is forced to sit that out, which surely sucks? Either that or you were having to sub in a non-friend for the GW2 dungeons, or just 4-person'ing them?
That's interesting to me, because I tried doing the latter two things in a number of other MMOs, and I found that it made them frustrating even if the MMO was otherwise good. I 4-man'd what, all of Classic WoW up to the max-level dungeons, back in the early WoW era, and boy was that painful and unpleasant. Like you say, it wasn't that we were dying, it was that it wasn't a lot of fun, because it was much harder work than 5-person would have been. Similarly, in TBC I had three friends (two different from before) who I played with a lot, and we often had to get "just some guy", and "just some guy" made the whole experience a hell of a lot less fun (TBC dungeons were less practical to 4-man than Classic WoW ones, I'd suggest, early on).
So if you were trying to do either of those things in GW2, I think that may be the source of your problem, not GW2.
If you weren't, well, I pity your friend who has to sit out when the rest of you play BL2!
As for GW2's future, well, it's completely different to other games. Because it's no-sub, even if I get bored after X months, I can come back *every* time there is an interesting patch, every time there is a content expansion, every time there is a festival or the like, without dropping £8+ to see if it's any good, so I suspect I'm likely to play GW2 a lot more than any sub-based MMO I don't adore.
For the OP, if you burn through the content in three weeks then immediately decide that you are bored, well, you'd do the same to any MMO, so I'm not sure what to say there. The difference is, when GW2 gets more content, you can just come and play it, rather than having to resubscribe. I suspect that this means GW2 will maintain a healthy population for, well, a very very long time. So long that it will probably get killed by technological changes or GW3, not anything else (just as GW1 happily rolled along to now).
Dynamic events, exploration, WvW (when you have a decent FPS), sPvP, crafting disciplines, etc... are all fun. But I must agree with Vespian here. Dungeons in Gw2 are probably the worst experience I ever had in an MMO. Worse than WAR and AoC. And I'm not the only one, all my friends hate them and we are all decent gamers. Clusterfuck is the best word to describe my experience. Camera bugs are also extremely annoying.
It's a little bit sad because dungeons are a huge part of the PvE experience. Vespian and me are not the only one in this boat. I'm sure at least 50-70% of players hate them.
It's cool though, not everyone has to like it.
---------- Post added 2012-09-25 at 03:51 PM ----------
When in doubt, mumble...