Made this the main-thread for XCOM: Enemy Unknown discussion, so keep everything here
I'm looking forward to it too. Even taking the ninth off to get extra playtime with it.
Yeah, definitely still a day one purchase for me, despite the changes and minor foibles have, the game as a whole looks absolutely awesome.
Well there are lots of videos in the demo files so as long as you're use a bink player you can see lots of whats coming.
Personally I was hoping for more gear variety but I'm looking forward too taking on that base and then the temple ship. The ethereals look completely badass.
Anyone else catch the mention of a game lasting about thirty missions? That's a bit on the short side for my tastes. Still keeping my fingers crossed for a straight remake someday.
Xenonauts. Even then, though, I don't feel like it's an entirely faithful remake. What I want is almost the exact same game that X-Com: UFO Defense was, with updated graphics and updated audio -- Not NEW graphics and NEW audio, just updated. The overall presentation of the original game is unmatched, either by Xenonauts OR by XCOM: Enemy Unknown, from what I've seen so far.
Exactly, "updated." Not new or re-imagined, just updated. Update the graphics to handle higher resolutions and higher quality audio and leave the rest as is please.
Last edited by SirRobin; 2012-10-04 at 05:07 PM.
If you want this game cheap then you can preorder from http://yuplay.ru/single.php?type=buy&id=3382
I used them for borderlands 2 and everything worked out fine. Hoping for more of the same with this game. Worked at £10
i5 firstname.lastname@example.org -8gb-7970-Dell u2711-2xM4-WCool next
---------- Post added 2012-10-05 at 10:40 AM ----------
I just stumbled across this article. With mod support, I guess that even in the worst-case scenario, someone knowledgeable will feel like me and make a mod to harken back to the olden days. Yayness!
I prefer the new style over the old one im afraid. I like the new time unit system makes it very streamlined (no more counting my units etc!) I do hope we have base battles back in as I really want to experience all of that horror of losing the game if i mess up my base defense!
The difficulty modes (classic ironman :O) seem interesting.
My pre-order is already in place bring it on!
Originally Posted by McNeil
Voted other. If anyone deserves to kill Garrosh, its Trassk
I actually went out and bought ufo defense on steam last night as well as terror from the deep. Wanted to bring back some glory day memories. Got my ass handed to me over and over again. lol
Had to run windowed and tiny since my screen doesn't support scaling, thought it did, but it was definitely a trial by fire all over again. Wow it is still such a great game. So, again, update please not re-imagine.
Not sure about the Xenonauts but it looks interesting. Might chip in the cash but its not even to Beta yet is it?
I've been playing Black Mesa lately, and I think it's a fantastic representation of what I'd like to see happen with X-Com. Black Mesa is not Half-Life reimagined; Black Mesa is Half-Life with a fresh coat of paint, and for that, it's brilliant. That's all I or any other long-time X-Com fan has ever wanted for the series, and yet, it seems like with all the X-Com remakes out there, nobody gets that.
XCOM: EU's flavor is very modern. Modern games tend to glorify the Armed Forces, put you in control of Total Badasses™, and dehumanize the enemy as much as possible. Part of what made Sectoids, Snakemen, Ethereals, Floaters and Mutons so intriguing in the original game was that they didn't seem all that different from us. They were bipeds (except for Floaters, of course). They were clearly intelligent. Had things been a little different, you might even think we could get along. The aliens in XCOM: EU on the other hand are utterly monstrous and impossible to relate to. I am completely unafraid of being killed by monsters - monsters don't exist. But an intelligent, calculating murderer, somewhere out there in the woods, hiding in the barn, shooting at you out the window? That's both possible and terrifying.
It wasn't just the strategy element that made the original game. It was also the horror aspect, and that aspect is completely gone from today's takes on it.
(Disclaimer: I am most definitely purchasing both Xeno and EU, I just don't see myself playing it 15 years from now like I do with the original. I've played through and beaten the original three times in 2012 alone, and go back to it at least once a year.)
Hmmm, has anyone tried out UFO:Alien Invasion recently? I completely lost track of the mod myself and have no idea what state it's currently in.
glad i pre-ordered the game but is it bad that the main reason was the TF2 pyro misc
Dictated but not read.
Just pre-ordered today so i can have my blue Guile lol.
PRELOAD is available.
As in, you can let Steam download it early.
---------- Post added 2012-10-06 at 09:22 AM ----------
So the big question is, where are you putting your home base?
- North America: 'Air and Space' All aircraft and aircraft weapons cost 50 per cent less to purchase, build and maintain.
- Europe: 'Expert Knowledge' Laboratories and Workshops cost 50 per cent less to build and maintain.
- South America: 'We Have Ways' Autopsies and interrogations are completed instantly.
- Africa: 'All In' Monthly X-Com funding increases by 50 per cent.
- Asia: 'Future Combat' All projects in the Foundry and Officer Training School cost 50 per cent less.
I will do NA if that bonus includes putting Satellites.... Africa. The South America option might be good but I see it being not applicable late game as you should have all of them researched. So it runs out? Africa is a full on bonus all the time but I think the NA countries pay the most overall for protection
2012-03-05 : The day SWTOR jumped the shark
Mages are basically "warlocks for girls" - Kerrath