Totally worth $50 for me. Getting Civ 5 was gravy.
I'm an old school XCOM fan, 1994 was a great year for PC games; Jagged Alliance, TIE fighter, MOO. Thanks to steam i was still playing the first xcom.
This new XCOM game is pretty fulfilling for nostalgia and in its own right. I'm good with the "streamlined" concept. The game still presents more meaningful decisions than you can shake a stick at. The combat has a good mix of tension (sectopods) and fun (shotgunning bads in the face). Combat is also pretty deep, learning how to flank took a few hours.
Like a previous poster mentioned, the pacing of enemies seems off. Meeting a chrysalid in month 2 was a bit of a shock, then mutons in month 3. Snakemen would have been a nice in-between. Cyberdiscs and floaters i saw too briefly.
Now im trying to figure out what the 2gb patch did today.
Game is available in the EU now. Got about an hour of gameplay in before work. Can't wait to play more. But yes, I'll have to agree that it's a bit too simplistic for what I want - but that's something I've known for some time. Hopefully Firaxis hasn't gone back on their statement that the game will be moddable, and we'll see someone mod in some of the complexity of the old classic.
Also, I fired a rocket through the container I was hiding behind. X-COM cares not for your flippant laws of physics!
---------- Post added 2012-10-12 at 09:01 AM ----------
Got on last night and its just a great game. just so playable, played for 7 hours straight before i had to get a few hours sleep before work.
they've managed to take what i deem to be the essense of the Original, alien invasion, permadeath, up against the odds and stripped away all the tedium and monotomy of inventory, of micromanagment,clunky time unit movements of 40 minute bug hunts for 1 sectoid huddled in a corrner, all the way's to cheese your way to victory, they've added in meaningful and impactful choices, the on ground part is so much more tactics oriented then the original, losing soldiers is much more impactful and i feel up against it.
Theres a few niggles but thats just animations dont cope with the poking head out of corner and firing sometimes and i think satelites seem to be a bit overpowered, they might have gone a little too far steamlining the inventory to just one item, but it still is good because you have to choose and cant just load up with everything.
It ran really well on my PS3 yesterday, cant wait to try the PC unlock tonight, think my weekend is doing to be absorbed by this.
The only thing that I miss is the on field inventory. If/when my medic goes down, but is incapacitated, I can't open up the ground he was on, grab the medkit, and heal him.
Also the way accuracy worked was quite novel at the time - based on your chance your shot had random deviation both vertical and horizontal.
The one reason why i don't want to play Ironman mode is the panic in this game.
It's absolutely retarded how my 2 colonel assaults are standing right next to an escort, then a thin man poisons my heavy - one assault panicks, shoots the other assault in the face, that assault panicks and shoots the ESCORT form 2 tiles away.
I mean, okay, panic should work on rookies, but those colonels were killing hundreds of those thin men in the space of 50 missions - why the hell would they panic?
And even if they panicked - why the fuck would they shoot their squadmates RIGHT IN THE FACE?
But even if I'm flanking three aliens that sit in a nice row and fire at them with an alloy cannon missing the first, I do not hit the second or 3rd... but the wall straight behind them gets blown to hell.
My squad told me to skip the fire watch and get an extra hour of uninterrupted shuteye.
You know what I miss. Blaster launchers and blaster bombs. Man, I would love enemy base missions just becasue you'd always have a group of high ranking aliens in the 2nd floor area of main control room of the base. Launch a mini nuke up there and fry all of those fuckers at once.
Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.
You exist because we allow it, and you will end because we demand it.
I believe Panic is gauged by your Will score. I would try and get the Perk from the Officer Training. If you get it earlier in the game, it makes future rookies pretty hardened vets once they level up.
So far i've been lucky and anytime one of my soldiers panic they have only shot at the enemy. Actually killed some from panic which was awesome.
I've been pretty lucky with panic. My guys either shoot aliens or run around a corner and hunker down.
If I'm not mistaken, Will has a high chance on getting your troops to be Psychic.
Just finished it. Great game. Really managed to take the feel of old xcom games and bring it to 21st century.