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  1. #41
    Mage used to be the skill-class of casters, the same way that rogues are the skill-class of melee. You could tell a good mage from a bad mage instantly - the class was powerful when played well but easily crushed when played badly, unlike a DK or something.

    It seems that blizzard have dumbed down the game so much that mages have retained the strengths they've always had, but the weaknesses are gone. Every spec has iceblock (at least 1), every spec has incredible CC and kiting, every spec can 100-0 you in a deep freeze. It's really bad game design and I don't think blizzard are good enough players themselves to realise that the direction they're taking is poor. It's as if when developing the class they sat around brainstorming cool ideas and none of them had the foresight to maybe suggest that some ideas really aren't in the best interests of class balance.

    Most of the old developers from TBC have moved onto other things sadly.

  2. #42
    Deleted
    yes they got nerfed,they dont have their mini-sprint on their insanely short cooldowned ''trinket''-gap creator
    lets be glad they lost something at least!

  3. #43
    Mages are about as balanced as they'll ever be. Sure they can burst people down and destroy them, but when they aren't doing their burst they don't have nearly the consistent damage other classes have. The hard part for blizzard with mages it that they need to make them powerful enough to kill things in their burst, otherwise they would be absolutely terrible, but no so powerful that they two shot everything. They did a pretty nice job of fixing this problem in mop. They have to set up a bit more for their burst so healers and dps can prepare for the damage and survive it better, but in return they also have more capabilities for a bit higher burst. They can no longer just two shot people as easily as they have been able to in the past. Mages might be easy to faceroll and tear people apart at a low rating, but high rating things do balance out for them and they're one of the hard classes to play really well. Yes there are a few problems with them still like frost bombs burst and fire mages cc abilities from deep freeze, but every class has something like that.

  4. #44
    Quote Originally Posted by rafiyel View Post
    Mages are about as balanced as they'll ever be. Sure they can burst people down and destroy them, but when they aren't doing their burst they don't have nearly the consistent damage other classes have. The hard part for blizzard with mages it that they need to make them powerful enough to kill things in their burst, otherwise they would be absolutely terrible, but no so powerful that they two shot everything. They did a pretty nice job of fixing this problem in mop. They have to set up a bit more for their burst so healers and dps can prepare for the damage and survive it better, but in return they also have more capabilities for a bit higher burst. They can no longer just two shot people as easily as they have been able to in the past. Mages might be easy to faceroll and tear people apart at a low rating, but high rating things do balance out for them and they're one of the hard classes to play really well. Yes there are a few problems with them still like frost bombs burst and fire mages cc abilities from deep freeze, but every class has something like that.
    I dunno if you're trolling or being sarcastic, but mages do more damage in melee range without casting, than a rogue not using cooldowns.

    Mages are far too easy to play, not punished enough for bad play. The shields need to go completely and fire should lose iceblock just like in TBC. That would probably separate the good mages from the bad ones. Also icelance damage should be reduced by 50% or so.

  5. #45
    Quote Originally Posted by lolpve View Post
    I dunno if you're trolling or being sarcastic, but mages do more damage in melee range without casting, than a rogue not using cooldowns.

    Mages are far too easy to play, not punished enough for bad play. The shields need to go completely and fire should lose iceblock just like in TBC. That would probably separate the good mages from the bad ones. Also icelance damage should be reduced by 50% or so.
    Rogue is underpowered currently, what dps doesn't do more dmg than a rogue. And mages are now punished for sitting in melee range and not casting, the new buff from frostbolt sees to that. You actually do have a build up to your burst for once as a frost mage, well more so than ever before. And if you ever see them in the high brackets they aren't gods of pvp, they have their pros and cons along with every other class. The amount of stuff you can do as a mage right now is a bit of a joke, the cc is crazy along with the dog from frost bomb. They do give the most leeway and the highest starting point, but their skill cap is not the lowest by any means. And right now they are being a bit more punished for bad play against other class, hell in 4.3 mages wrecked almost anything in a duel but now they actually have to be a bit more careful. Without any shield? really, they'd be worse than locks with defensives. If you've ever played a lock it sucks to get sat on, but you make up for it through pressure in dots and what armor you choose. A mage without shields would be a warlock without even an armor, you'd get killed from everything. Sure dmg should be reduced and icelance is freaking insane, but they do have to balance a class like mage with its ability to burst and if they don't kill something in that period they have to wait to restart. Yes the restart is very short for mages, and there hardly is one needed but it's still a restart all the same, its not like other classes which will keep up their pressure without anything close to a restart.

  6. #46
    Deleted
    Roll a mage and call me in the morning.....same crap all the time.

    As someone said before, mage have lots of tools but a relativly high skillcap compared to other tunnelvisionclasses.

  7. #47
    Quote Originally Posted by lolpve View Post
    Mage used to be the skill-class of casters, the same way that rogues are the skill-class of melee. You could tell a good mage from a bad mage instantly - the class was powerful when played well but easily crushed when played badly, unlike a DK or something.


    Mages went from skill casters to easy casters, spaming ice lance for big dmg isn't exactly hard and usping op def buttons for active defense, the aspect of mana management disappeared overnight during wotlk, too. Its there, when the mage became an easy class to play.

    Dks too, i can tell a good unholy or frost dk from a bad one instantly, i do a lot of arenas. Good uh dk does dmg and good burst, good frost dk survives What you really mean is the blood dk, who should be only a FC in bgs and has no place in arenas and duels, cause in duels he is unfair and in arenas he is annoying but useless.

    Rogue, as sublety a no brainer arena spec too....what was hard there? The hard part was to not get detected while stealthed and preparing for the opener. Maybe a mutilate rogue isn't exactly hard to play too, but at least i do not feel that much of a faceroll spec?

    ---------- Post added 2012-10-01 at 01:07 AM ----------

    Quote Originally Posted by lolpve View Post

    Mages are far too easy to play, not punished enough for bad play. The shields need to go completely and fire should lose iceblock just like in TBC. That would probably separate the good mages from the bad ones. Also icelance damage should be reduced by 50% or so.
    Fire only really needs to lose deep freeze. Its op together with dragon's breath and does not fit in the fire tree. However the rather nerfed sprint is a joke compared to the shields, it needs buffing.
    Last edited by Tyrannica; 2012-10-01 at 01:08 AM.

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