1. #1
    Deleted

    PvP Daily Quests

    so PvP dailies, you could pick them up from the PvP window (H) and one quest would have levels. for each level you achieve you get a small reward, if you complete the whole daily quest you get a bigger reward.

    An example:
    Slay 50 Enemy players
    75
    100
    150
    200

    each stage complete could give you some money and 250 Honor points. Achievement would require you to complete the daily quest 50 times to get a title, let's say "The Unstoppable".
    The rule would be that the enemy players must be same level or higher than you

    For healers the quest would require you to heal for an x amount and the achievement title would be ??. Another quest would be to get Honor Kills, maybe 500 or so?


    So what do you guys think?
    Last edited by mmoc10bda09cc4; 2012-09-26 at 08:56 PM.

  2. #2
    Deleted
    so healers spam heal a life tapping warlock and get the daily? sounds like fun.

    daily pvp quests were tried in wrath, didn't work then, won't work now. until blizzard actually do something to encourage world pvp, people wont do it.

    sure if its simply a 'kill 100 players in any zone anywhere including BGs and arenas' then people would do it. if it's 'kill 10 players in this random obscure part of the world to try to encourage people to go there even though there's nothing actually there at all' like in WoTLK, then no, they won't work.

  3. #3
    Deleted
    Battlegrounds only

  4. #4
    Deleted
    But we have PvP Dailies already. Or well, one of them.

    The last thing players need is more incentive to ignore objectives.

  5. #5
    PvP quests/dailyes?

    Didn't work in TBC. Didn't work in WotLK.

    Won't work in MoP
    Why you think the Net was born? Porn! Porn! Porn!

  6. #6
    You wouldn't implement it for Battlegrounds. It would just give players more incentive to ignore objectives like said above.

    I would make daily quests more about World PVP. I would not use your healing idea, I would just make it so that if healer healed the player doing the killing, or is grouped with them and in the same area, they get credit for the kill.

    The only problem with this is PVE servers, it would not work.

    IMO, they just need to make it so that players drop shit. A bit of gold or something. (Don't take it off the player that died like in Tera though). Just a small reward for killing the opposing faction in the world. Also increase honor gained outside of Battlegrounds by a heap. Something like 50 honor per kill of the same level or higher (diminished after the first kill) would be great. You'd end up getting groups of players heading out into the world to PVP and it could make for some cool 3v3 / 5v5 or larger open world fights.

  7. #7
    No It can work.

    To encourage world pvp in certain zones the rewards must be worth while. Crappy rewards no one will do it.

    Give a stupid amount of honor for slaying an opposing faction member and every noob will be there in a heartbeat.

  8. #8

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