The mages in my guild all tried different level 90 talents last night, and just as I suspected, they felt fairly natural, while yes I did have to channel in bad stuff from time to time (at least on stone guards) the heal from invocation negated the effects.
From the discussion I had with one of the other mages, RoP wasn't an issue on stone guards and IW felt great on Feng
I have two rules for the mage forum.
1. Flowers and Sunshine.
2. READ THE STICKIES!
Mages are balanced around getting an average of 10-12% +dmg from the lvl 90 talents. If you're only getting +6% from IW on trash, you're not going to do as much dps as another class.
If anything, RoP is the most viable since it will only cost you 1.5s of DPS time, which you could probably squeeze in before pulls.
Having switched to playing my lock over my mage, it's kind of hilarious to look at the hoops they expect mages to jump through. I'll take my improved Ice Flows talent for warlock lvl90 over this mage bullsh**, tyvm.
Having thought about it, yes, RoP is perfectly viable for CMs especially as there aren't really many extra boss abilities that force movement and unless you're unlucky with certain targeted abilities, you barely have to move for them anyway.
See, I switched to mage from Shadow, and compared to the newer Shadow, Mages have so much more to do (as Frost anyway, Fire is kinda meh) and I love it ^^.
I've been using RoP and I really like it, although I'm thinking of switching from ice floes to PoM so I can insta cast it, but on the move is ok too.
Only problem is when I forget to cast it.