Not all your totems, only your useless-to-pve totems with a cooldown less than 3 minutes
Mages complain about their level 90 talents, Death Knights complain about their level 90 talents, Druids Complain about their level 90 talents, Hunters complain about their level 90 talents,.... etc. on and on, i just so sick and bored of players whining about what is in essence really great talent system.
Warlocks are freaking awesome right now, and their level 90 talents, all three of them are useful in both pve and pvp, that is perfectly satisfactory to me. and way better than many other classes.
Last edited by Grubjuice; 2012-10-08 at 04:46 PM.
I'm changing glyphs more than talents...I see a broken system because of that. Merge glyph and talents, almost all of the talents are either old glyphs remade into talents or talents that are simply better than the other ones.
The only difference I can see between glyphs and talents atm is the reagant needed to remove either one.
yeah glyphs and talents are basically the same thing now.
No, they aren't, not by a long shot. Our level 90 talents however, are weak enough that they might as well be glyphs.
You're missing the point here - our talents are not just good in pvp or just good as this spec or w/e. Our 90 tier talents have almost no impact on any form of raiding or arena (sorry - but every tier should offer at least one talent that does *something* measurable in pvp or pve). You can love locks all you like, but our lvl 90 tier is basically a throw-away.
The people comparing our 90 tier to glyphs is pretty much spot on. If the lvl 90 tier was replaced with 'Your Conflag no longer requires Immo to snare the target', 'Your CoEx now slows the target by 70% but has a 10sec CD', and 'Your Hand now snares the target but no longer has charges' - I would be happier with it. At least it would mean I could take the demo circle glyph for Aff pvp. When I'm considering trading my lvl 90 talent for 4 sec off the CD of my demonic teleport spell something is wrong.
But they do have an impact.
You can finish that Chaos Bolt/soul fire into which you've already invested 2 seconds of casting even if you have to move to avoid ground fire.
your Hellfire can reach targets 20 yards away, you only need to cast Rain of Fire once to hit all Targets in the entire field of play.
you AV damage is right up there on recount to quantitatively measure.
Why do you insist they have no impact?
Also, how is getting a refresh on capacitator, grounding, tremor, earthgrab and healing stream useless? Sure it's no Spirit Link or Healing Tide Totem, but they're great. Much better than any of our level 90 talents.
---------- Post added 2012-10-08 at 07:25 PM ----------
-You'll spend your time stopcasting every single spell you want to use when you want to move
-You'll end up pulling mobs by mistake and breaking CC
Yeah, AV is "good" for top raiders that want the extra DPS. But if we want extra DPS, there are much better ways to make it effective in both PvP and PvE. There's a reason for which AV reflects damage taken.
---------- Post added 2012-10-08 at 07:26 PM ----------
In the end, everything is relative. Relatively, our level 90 talents are extremely underwhelming, especially for PvP.
---------- Post added 2012-10-08 at 07:27 PM ----------
Oh and Totemic Projection is awesome for Capacitator and Spirit Link in PvP.
Also to be fair about Whiplash, it says "YOUR area of effect spells", but Howl of Terror and Shadowfury, I assume those are not effected for balance reasons, fearing things in close range is the point of it and aoe fearing things 40+ yards away? Don't you think that would be a bit broken? Or stunning everything within the same radius, it's there for balancing purposes I can almost guarantee, watching warlocks PvP in arena's and such with that would not be skillful and it certainly would not be fun to watch.
That is almost certainly the reasoning behind those three spells.
Last edited by Grubjuice; 2012-10-08 at 08:02 PM.
I have to take back what i said about MF.
I decided to stick with it awhile and see what it could do. There have been a very few instances where the sheer size kept me from using any AOE, but overall, if your careful where you place it it doesnt limit you and the extra area really is pretty amazing on RoF. i cant spend burning embers fast enough at times. I wish it affected eveyrthing like it claims but its still pretty fun.
Demonic gateway would be a pretty damn cool new spell if its pathing wasnt so restrictive. I want it to work to cross chasms or even bypass a bit of trash every now and then, not be game breaking. If i can see a spot and get a green circle i should be able to place the destination portal.