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  1. #41
    Quote Originally Posted by Rukh View Post
    Wasn't the gem system so ingenious because it was going to let players buy gold with real money through that system and there would be no gold sellers at all? Seems like I remember a few people claiming that.
    Yes and the RMAH in Diablo 3 was letting you buy gold.... it doesn't matter the bots are still going to do it. The dogs don't learn new tricks.
    It needs to be 20% cooler.

  2. #42
    Yeah but RMAH/Gem system make it much less efficient, as I guess that a large majority of players who used to buy gold go through the legal way now.

    The bot/farm ect companies still have leftover hardware and funds left over from other games, they aren't going to stop immediatly, it's only in the long run that we will see if they manage to make enough profit to stay alive and going.

  3. #43
    Moderator Remilia's Avatar
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    Quote Originally Posted by Rukh View Post
    Wasn't the gem system so ingenious because it was going to let players buy gold with real money through that system and there would be no gold sellers at all? Seems like I remember a few people claiming that.
    With the 25% tax tacked on to with regular price. For example 100 gems for the current 37 silver (after tax), or for the receiver about 30silver~. I don't know the price for gold prices for 3rd party sites. If for example it was a $1 to 1g conversion or more. Would you rather pay $10 for 2.4 gold, or pay $10 for 10 gold.

    Quote Originally Posted by DrakeWurrum View Post
    All those posts suggest that if they play for 20 minutes, they get penalized.

    Pretty sure it's not that severe. "Sky is falling" type complaints really are pointless.
    Killing a mob for 20 minutes straight is really easy, especially if you want to farm materials for crafting. It is pretty severe when all it does is hinder the player.
    Botters / bot makers do and always will find loops and methods to continue botting. It is nothing new. Implementing a method to just barely even slow down botters but hurt the player more is a bad method. They should be focusing more on the hacking (teleport) to make it even harder and make bots have to consider terrain value as one variable. Methods to prevent memory scanning and such to make it harder for botters / hackers to identify mobs, locations, etc. Make packet modifying harder to mess with, etc.
    Last edited by Remilia; 2012-09-29 at 10:43 PM.

  4. #44
    Quote Originally Posted by Rukh View Post
    Wasn't the gem system so ingenious because it was going to let players buy gold with real money through that system and there would be no gold sellers at all? Seems like I remember a few people claiming that.
    The CEO of ArenaNet didn't directly state there would be no gold sellers, but he did make statements that lead the reader to believe there would be no gold sellers. He gave a fairly complete blog on how ArenaNet understood how gold sellers work and how their system with the purchase of gems and trading to gold would combat against gold sellers.

    The irony of all this is not the system that ArenaNet put into the game to combat gold sellers. It's the lack of features in the game that everyone claimed would prevent botters from running in the game. For example, each time someone mentioned on a GW2 fansite (this one included) the suggestion of macros or addons, there was an immediate set of responses that indicated the game didn't need them. There was this fear of bots being run in the game if the it had those things. Well as we know now that is not the case. There isn't any form of /follow or macro or addon in the game. So this leads me to a question.... How do the bots get to the same area? Does the person that runs the bot software run them all to the same place first then turn on the bot software and let it run all night?

    I like to multibox but I don't like botters. While multiboxing GW2, I tend to move only if I have to because there is no /follow function. While standing still, I appear to be running a few bots because I'm usually casting all at the same time all together just like the bots are seen in videos and screen shots of players that post them. So what I do now instead of getting into some argument in the game to let the players know I'm there, I just do a /say Hello if I see someone move to me and watch me. I've made it to level 35+ on 12 accounts with no follow system. The game is fun because it has a lot of new things in it, but not that fun without /follow.

    My point of this reply is that I don't see the lack of features preventing bots (features such as /follow or macros). These were things that many people claimed without cut down on them. Now we're into a month into the games release and bots all over the place with players up in arms about how to stop them. I would hope there is some development effort to get /follow and some form of macros in the game now that we know they have nothing to do with bots.

  5. #45
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Remilia View Post
    Killing a mob for 20 minutes straight is really easy, especially if you want to farm materials for crafting. It is pretty severe when all it does is hinder the player.
    "Not that severe" meaning "I highly doubt that DR kicks in that early, so stop saying the sky is falling when Arena Net has given absolutely no specifics on the numbers involved."
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  6. #46
    Moderator Remilia's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    "Not that severe" meaning "I highly doubt that DR kicks in that early, so stop saying the sky is falling when Arena Net has given absolutely no specifics on the numbers involved."
    If you want to stop botters from proceeding to do something, then they have to proceed to make it so you gain nothing at the very end.
    Now anecdotes (yay) generally point out at about 30 minutes is where they see the loots to taper off.
    https://forum-en.guildwars2.com/foru...ayer-Behavior/

    Not to mention that the 'bugged' diminishing return is also in effect.
    At the end, the diminishing return will affect you, and bots will and always have become more intricate in being able to avoid such things.
    Now the player farming mobs for specific mats become screwed over because they hit the wall, as the bots whom farm gold goes around farming gold and avoids the DR.
    Just saying because we don't know the numbers doesn't make it a legitimate excuse for saying that it won't affect legit players. If it affects the bots, if affects the players.

  7. #47
    Quote Originally Posted by DrakeWurrum View Post
    The gold sellers are starting to attach small pieces of copper to mail in order to prevent you from just deleting the e-mail. =\
    This was fairly common in wow and TOR as well. Mail messages would arive with 1 copper or 1 credit. I always presumed it was some attempt to get around automatic detection of the mail as spam. I think the mailspam bot from TOR was recently ported over to work on GW2 as I've noticed a similar style of formating and they seem obsessed with the "Hi friend" as the subject line. Not sure there is much that can be done about the mail spam, I suspect they are useing hacked accounts for the bulk of that anyway.

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