My survival hunter friend pummels heroic bosses into the dust. He averages like 76k+ dps on a boss with full cooldowns up. Maybe he'll drop by and read this, here is his armory.
When i did play my hunter, I noticed murder of crows was pretty much useless. Lynx rush seemed the way to go with thrill of the hunt. Blinkstrike even was a better choice. I'll also throw my two cents behind glaive toss.
Not sure, my wife and I are both 88, she runs MM as her PVE spec and is being competitive, so not sure why that is occuring.
BM > Survival, but huntes are at the bottom of DPS according to sim craft.
Rmember a warrior has too move aswell, that's why we do some more damage on normal hits, while the hunter not always but often can sit and shoot. A pain in the ass aswell when the boss flies, all the melee dps run after him jumping on fire to DPS him while the ranged shots nah, you're pretty fine
I7 - 4930K / 16 GB - 1600MHZ / R9 290 Core 1220 MHZ - Memory 1550 MHZ
---------- Post added 2012-10-03 at 12:00 AM ----------
After raiding for the better part of the night, I think I can say Hunters are okay. We're at least middle of the pack. The biggest obstacle to our DPS is the fact that we have zero cleave potential. We're either full single target (BM) or full AOE (Survival). We don't have anything that's worthwhile to use on 2-3 targets. I was getting CRUSHED by mages and rogues on Stone Guard because they were cleaving like crazy while I was only doing single target.
On the matter of BM, Use a Worm or Chimaera pet for AoE(preferably Worm, since using a Chimaera can be a pain sometimes due to it being frontal cone) since you have access to Exotic pets. You have Beast Cleave now, although it hits for crap imo, it's still something.
But really, we never were a cleave class.
I think people who're used to playing hunters are being put off because we now scale - whereas in the past we started high and improved less than most (if not all) classes with gear, now we are subject to the same scale mechanisms others are.
As a former spriest player who would see huge jumps in DPS with haste, I'm a bit more used to it.
With this new scaling, it means gear is more important, reforging is more important, caps are more important, upgrades are more important.
BM hunters + arena = OP OP OP
That's why I said 'cleave' and not 'AoE'. I am talking about the scenario in which you're tanking 2-3 mobs together, like Stone Guard. It's completely different from AoE, which is 4+ targets.
Speaking strictly for BM here, how is our cleave "better than it's ever been"? We have no cleave unless you count incidental Glaive Toss damage. Explosive Trap is a DPS loss on fewer than 3 targets, as is multishot. That's the extent of our multi-target arsenal, and none of it is worth using on 2-3 targets. That's my whole point.
It's a slightly different story for Survival with TotH, where it's worthwhile to maintain a 2nd/3rd sting with multishot, but you're still near the bottom of the pack on cleave fights. Again, cleave, not AoE.
If you gimp yourself by playing BM, then that is your choise. The difference between BM and Surv is less than 4% in a best case scenario - but for BM, that means you have to minimage your cooldowns, and pet, to the extreme - something a raid encounter won't usually allow you to. At the point where your pet has to change target to someone over 25 yards away, your dps will *drop*, and surv will become better.
Also, you may want to check your numbers about explosive trap. Assuming a 20% crit chance, an explosive shot ticks normal 8 times and crits 2 times. Mine ticks for 1.8K, crits for 3.6K. thats a total of 21.6K.
My Arcane shot hits for 24K, crits for 44K, so thats an average of 28K per Arcane Shot. Arcane shot, however, costs focus.
So on 2 targets, explosive trap will do 43.2K damage on average for no focus cost, and Arcane shot will do 28K damage for 20 focus. It's not worth it on single target, but on 2 targets? Fire away.
Not to mention, for surv, even without ToTH, multishot is worth it every 14 sec to keep serpent sting up. Can take it a step further and rotate your cobra shots on the targets (EG, cobra#1 on mob#1, cobra#2 on mob#2, repeat), like we did on valiona and theralion, but thats not nearly as neccessary now that Multi Shot applies full-duration serpent stings.
Regardless, never were a cleave class, probably won't be.