So we're in:
One out of six encounters with us at the bottom, three in the middle, and two at the top.
Do also note that this is kind of a bullshit point to compare us to ANYTHING, really - I'll openly admit that I didn't do every encounter on the PTR, but it might just be the case that the majority of the encounters requiring cleave are in this specific instance. There's two out of six encounter in HoF that supports cleave (Garalon and Ambershaper), however, Hunters are the best DPS that can be chosen to kite (due to our mobility), if you're not forcing your healers to do so (which I wouldn't dream of in a 25 man), which sort-of makes up for the low DPS from no cleave - while the cleavers are running around with the debuff, you're getting to go nuts to make up for the difference, while they're wasting time.
On the other hand, heavy-AOE burst is extremely good for another two of the encounters in Heart of Fear - Windlord and the Empress.
Not to mention the mobility that hunters have are superb for the first boss (augmentation, I think the discs are called?), and the second boss.
Untill all of the instances are released, and we can see the tier as a whole, it's really way too early to make any conclusions except "we're doing fine in the middle of the pack" at the moment.
The main reasons being:
Gear is increasing every week.
If you want to compare, you need to find a hunter in XXX gear level and with Y level skill, and one of every other class in XXX gear level, and Y skill. Taking Feng as an example, Enh shamans are slightly ahead of surv hunter, but that Enh shaman is at 495/497 equipped, while I know for a fact Kayman was in 491 average when he did that parse (considering he's in my guild).
So is the 4K dps difference being accounted for with a difference of 6 potential item levels? Probably not. Does it account for guilds who are letting their AOE dps whore on the adds, and not shielding them (to get more uptime on the boss)? Not at all.
We don't have the entire picture yet.
Wait till everything is unlocked on heroic. We haven't even SEEN terrace normal yet. At the moment we're middle of the pack, which is fine. Someone has to be there. You can't expect to be top every single time. People seem to think that we should be balanced around our capabilities in MSV - that's not true. We need to see what we can do in MSV+HoF+Terrace TOGETHER, then we can start yelling. It's sad, but it's true - we're not tuned around the first fights. We're tuned around an entire tier.
Elegon has multiple adds (can keep your DoT's rolling on elegon during spark-phase as a spriest/lock/moonkin while nuking sparks and refresh in between spawns, adding sick amounts to your dmg due to the %dmg taken debuff on him, has protector + elegon always alive for the first 50%, has pillar phases with 3x pillars in range to be multidotted).
Spirit kings heroic has the next King spawn at 30%, which means that ~one third of the encounter is multitarget. Then comes the adds from Ziang, which there's almost always one up of during the time he's been spawned, and the arrows from subetai.