SWOR was badly handled and was doomed to fade into obscurity from the get go due to many areas;
The Developer; Bioware had not made an MMO ever neither did they have the skill set to in the first stop. The problem with this is that their inexperience attributes to a huge factor and with EA breathing down their necks it was bound to get rushed because the capital being poured in easily over 250 million INCLUDING MARKETING. People can say oh Blizzard they had none either but they did. Blizzard snagged multiple deserters of Sony Online and other MMOs before development.
The graphics engine; It is no doubt that the engine for SWOR was a bad choice. I have run it on high end PCs and they squeal in pain. Many others express these issues but the worst part is that the Hero Engine is experimental. YOU DON'T DO THAT FFS, especially considering the fact it is really unmatching.
No innovation; SWOR is not innovative in any way, films do not count as it is a way of enhancing not overal a new feature. The problem with it is. The story suffers due to this because you have to listen to everyones crap. Additionally the moral choice system sucked hard and proved nothing.
The IP; not much to say than star wars as a whole has a rocky history.
You can't throw out numbers for the development cost because we still don't know fully. People make assumptions but thats all they are- assumptions. Also, Bioware had developers from other MMOs on their team.The Developer; Bioware had not made an MMO ever neither did they have the skill set to in the first stop. The problem with this is that their inexperience attributes to a huge factor and with EA breathing down their necks it was bound to get rushed because the capital being poured in easily over 250 million INCLUDING MARKETING. People can say oh Blizzard they had none either but they did. Blizzard snagged multiple deserters of Sony Online and other MMOs before development.
My game runs flawlessly on the highest possible settings in a 16man environment with everything going on- and it is not high end. Its a nice computer, but its far from 'high end'. The Hero Engine is actually great. Why are server maintenances for major content patches pretty short? Because of the Hero Engine. The amount of effort to add and retract content on the fly is what makes the Hero Engine great. Its not quite perfect, but its still improving... just like ALL gaming engines. Just look up how many cycles the unreal engine has gone through.The graphics engine; It is no doubt that the engine for SWOR was a bad choice. I have run it on high end PCs and they squeal in pain. Many others express these issues but the worst part is that the Hero Engine is experimental. YOU DON'T DO THAT FFS, especially considering the fact it is really unmatching.
-Class specific stories that actually draw you in and immerse you into your characters roleNo innovation; SWOR is not innovative in any way, films do not count as it is a way of enhancing not overal a new feature. The problem with it is. The story suffers due to this because you have to listen to everyones crap. Additionally the moral choice system sucked hard and proved nothing.
-Rail Space Battles
Also, what has other MMOs offered that was 'innovative'?
I just... don't know what to say to this statement.The IP; not much to say than star wars as a whole has a rocky history.
This Video is of some retard walking about like some braindead flid. I tell you what ill post of video, of my lvl 50 bad ass, horny looking mara, smashing up pvp with ground smashes multi 6k crits, weilding dual white sabers, racking up 5/600k dps at match! - Or perhaps my 50 guilders can do the same of their awsome spec, charactors. Or we can post video's of the many great planets, ganking locations / instances. What do people expect when they login for the first time, for crying out loud. play the game lvl a charactor. As long as people expectations are too high they will never enjoy anything!
Leth - Level 50 Sith Maurader - War Hero - 1300 Exp
I am thinking of profit, there can and often are points where even with something earning money it isn't earning enough. In some cases they split things up and close off branches or divisions of the old company in others they shut down projects. If a company has a set amount of profit it expects from its investments and projects they won't allow one not hitting that line to stick around and screw with the numbers. This happens even more with publicly traded companies that have share holders going crazy when they aren't getting what they expect to each quarter. So again and for the last time I'll say just being out of the red doesn't mean you are doing well or safe from being shut down. Is BW/EA going to shut down SWTOR, hell no. For many reasons AOC is still going and its in a far worse place. Just like at a point making money isn't enough they will shy off pulling the plug on SWTOR because of the backlash it would have on current and future project.
This really explains it in the most simple way I can think of.
"Privilege is invisible to those who have it."
I got my 60$ worth out of it.
Got to 50 multiple times.
I just treat it like every other AAA game I've bought and played.
But apart from that, yes it did fail.
Bioware/EA was way too gloaty about it being amazing.
WoW-killer mah butt.
Might play another story or two when it becomes F2P but apart from that, it's been fun.
We stopped searching for monsters under our beds when we realized that they were inside us.
Tell me something, my friend. You ever dance with the devil in the pale moonlight?
There not going to give you everything instantly because we always want more. It’s easy for the likes of me and you to judge a game, takes no effort to say yeah its crap. But unless you design it yourself you have no comprehension to what’s involved designing a game of this scale. We sit here and criticise but I’m sure if bioware gave you the same resource, time and budget you would struggle to as good a job.
When you think of how many hours, and how much detail has gone into it, thinking it, imagining it, designing it. It’s a dam fine effort when you step back and appreciate for what it is! I can imagine the best car in the world, looks and feel and handling, and speed, but I guarantee, even with an infinite budget, the reality of designing the car of my dreams will always fall short of what in reality can be achieved because we imagine perfection and in reality perfection does not exist except as intension.
So when reviewing a game like swtor people need to think about their comments and judge with a normal amount of perspective given the parameters and boundary’s for what is realistic to achieve. I’m not saying peoples view are wrong but I think people should exercise a normal amount of realism as to what’s doable in reality and what people expect within their imaginations. Yeah the game has flaws, but what game does not. Are too many people out there just wanting something that in reality is not achievable? Without a limitless budget, endless time, and with infinite resource?
I don’t like the film Avatar, but I still think it’s an amazing piece of film making. I read people comments and collectively it’s impossible to address everything – I think people expected a WOW beater, the made the game EPIC in their minds so EPIC nothing was ever going to be good enough and so when they began to play within 5 mins they decided nope it’s not what I had in my mind, and dumped it.
Most players who probably still play swtor do so because they prob did not have such high expectations, were not expected to dazzled beyond all comprehension. Yeah im not blown off my chair with swtor, but no game is going to bowl me over in that way. I played swtor, I gave it my time, and I enjoyed it and the more I play the more I love it. Can everyone honestly say they did the same. Or in their minds was it a fail before they even played it because that built it up to something it was never going to be? and no game is ever likely to be in my lifetime anyway.
Leth - Level 50 Sith Maurader - War Hero - 1300 Exp
If anyone has actually done TFB they would not say it's a failure, that place is awesome! HM is freaking stressful to heal, so much fun
^ The above should be taken with two grains of salt and a fistful of "chill the F* out".
I think you wouldn't be wrong to consider it a failure. The game itself is decent, but it's just a fact that a lot of people expected a lot more from BW/the KOTOR-franchise.
It just didn't offer enough for me to validate paying 15/month.
EA/BW themselves were without a doubt expecting more themselves, so yes, I would say TOR is a failure to some degree.
Monk, I need a monk!!!
WoW having more subs than SWTOR is the same thing as Justin Bieber having more youtube plays than Tupac. Just because its more popular doesn't mean its good.
Warcraft Lore has gone from one of the most vast and interesting stories in all of gaming to a bad Thrall Fanfic by Chris Metzen.
SWTOR Referral link: http://www.swtor.com/r/2MpjV9 7 free days and other free stuff.
"Privilege is invisible to those who have it."
SWTOR had soo much potential but Developers decided to ruin the game thus the Game become a Failure.
1) Failing to listen the community at Beta adresssing some major issues.
2) Patch 1.1 illum revamp resulting a major bug with pppl gettting battlemaster soo easy and were incopetent to fix it as soon as possible,with no rolling restarts for the bug abusers.
3)Patch 1.2 expertise formula being changed along with some class balances made the game even worse.
I loved that game but got really disapointed with the developers
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.