WoW having more subs than SWTOR is the same thing as Justin Bieber having more youtube plays than Tupac. Just because its more popular doesn't mean its good.
Mitt Romney: Proof that Americans really are as stupid as the rest of the world thinks we are.
I could see 300 million being right if you count the Austin studio itself. If I recall correctly, that studio was opened back in 2006. Before the crash so I could easily see the property, building, etc, costing in the tens of millions. Of course the number is pretty meaningless at this point. Its all "hindsight," so to speak.
Like this one
Despite all that and more, TOR failed to live up to many people's expectations. Even its publisher's. Combine that with the name recognition among the body count that's followed? Seriously jumbo-sized popcorn worthy.
Just to give you some food for thought, 400 employees @ $50k/year for 6 years will run you $120 million, this is without any taxes nor benefits something that will run the bill at the very least another 10-15%. BF3 had a marketing budget in excess of $50 million, while SWTOR might not have had as high I'm quite sure it was at the very least $25 million.
These are very conservative numbers that quite easily make for $160 million, still think that a number above $200 million isn't plausible?
Don't forget that property values were still running white-hot back in 2006.
1) That they pay even 75% of those people 50k
2) That they include these salaries as part of the development cost, considering that many of them might have already worked for the company in various capacities.
Whether point #2 is evidence that most games cost more than stated or if it even matters is up for debate. I would wager that they count production costs as some portion, but not all of salary, IP rights, tech licensing, any property leased/purchased for solely this development (which may not be right at all, since not many companies buy property for one game), and advertising.
I can easily see how EA would spend a lot of money, but I can see how people blow up the estimate as well. Most of the things people factor into the high end estimates probably shouldn't be factored at all.
Actually had this pop up a couple of days ago.
"What" you count towards the "cost" I imagine varies significantly. Especially for big public companies like EA.
Last edited by SirRobin; 2012-10-15 at 03:41 PM.
It is a failure not because the game sucks, but because the game was so overhyped being called a wow killer.The game had potential obviously but i think the direction they took after release was just plain horrible. I was so turned off by the idea of having a sith race jedi making no sense at all. It felt like they just didn't give a **** about the outcome just to get money out of what they made that was going down the drain because of (lack of content) at 50. Good ideas spread out just plain bad execution on many things.
Last edited by Bardarian; 2012-10-15 at 03:52 PM.
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Don't forget the brag factor too. What is told to inhouse folks could be completely different from what is disseminated to the outhouse tours. I could definitely see a "manager" bragging to his crew that they are working on a three hundred million dollar "project" but being excessively liberal with how he calculated that number. EALouse didn't read like he could even see the top of the corporate ladder. So any inside info he was privy too was probably disseminated for morale purposes as anything else.
The higher salaries are for the senior members and managers of teams. I know someone who works in QA for Ubisoft and they don't make shit. This is not any different than any company works. Your average of 50k might be accurate considering the number of higher level people I'm sure they employed.
site of google search suggests that 50k is low balling it for most game developers.
According to Glassdoor a Senior Software Engineer II at Blizzard makes 98-157k, a Cinematic Artist 58-85k, the rest I can't see as I refuse to have FB, I doubt we're talking less than 50k for anyone that has a reasonable education.
Same site, EA Software Engineer avg salary $77,575.
Definitely, I saw forty-seven grand for a QA tester and pondered, "which alternate reality is that one in and how do I get there?"
It was quoted in the "why so much" part of Chris's new project and last I recall he was still down Austin way. Not the cheapest area, at least when I was there years and years ago, so maybe that's accurate nowadays. Still, I would hazard a guess that that is more for the "highly qualified" types.
However, it does give us a ballpark kind of figure to work with. From GDC we know that "at peak" they had 280 QA, 140 artists, 80 engineers and programmers, 75 designers, 40 platform engineers, and 30 producers. Even just using the first column turns that into one hefty chunk of change.
Simple. Is SW:TOR making a profit?
If yes, the answer is no.
If no, the answer is yes.
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