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  1. #421

  2. #422
    Quote Originally Posted by Ixuzcc View Post
    Precisely. RIFT never tried to be the WoW killer, though some fans certainly wanted to paint it in that light early on. RIFT does it's thing. That's why it doesn't feel like such a failure.
    I'm sorry but you kinda forgot how things were... RIFT attacked WoW directly having adds saying that it will blow up WoW, you are no longer in Azeroth, etc. The adds were even on MMO-C.

    Even the developers of GW2 said that one of the main goals is to beat WoW and that they believe the game will have over 12mil players

    So yea >.>

  3. #423
    Deleted
    I find it highly amusing reading about all the hype surrounding new MMO's, how they're going to be amazing and kill wow, then a few months down the line reading about how the game went F2P because people stopped playing it, or how it has become a failure etc etc...

  4. #424
    Was it a failure?

    Ask yourself: if they had been given a crystal ball to look ahead in time to see what the outcome would have been, do you think they would have developed the game?

    (Answer: clearly not.)
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  5. #425
    Quote Originally Posted by Ichifails View Post
    I'm sorry but you kinda forgot how things were... RIFT attacked WoW directly having adds saying that it will blow up WoW, you are no longer in Azeroth, etc. The adds were even on MMO-C.

    Even the developers of GW2 said that one of the main goals is to beat WoW and that they believe the game will have over 12mil players

    So yea >.>
    "Beat wow"

    Because there can only be 1 video game.

    ---------- Post added 2012-10-11 at 04:56 PM ----------

    Quote Originally Posted by Osmeric View Post
    Was it a failure?

    Ask yourself: if they had been given a crystal ball to look ahead in time to see what the outcome would have been, do you think they would have developed the game?

    (Answer: clearly not.)
    Weird. When I asked myself I got yes.

    That's so strange.

    Did you remember to zero your crystal balls scale?
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  6. #426
    Quote Originally Posted by hk-51 View Post
    Weird. When I asked myself I got yes.

    That's so strange.

    Did you remember to zero your crystal balls scale?
    Doubt they would have to be fair, I just don't see it being profitable enough so far that it was worth the investment and manpower over such a long time, more than likely they would have got better returns from a low risk investment over the same time period without the need to have manpower locked in to a project, over time that might change, or it might not but here and now I'd say the answer would be no.

  7. #427
    Immortal SirRobin's Avatar
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    Depends on whether you are asking Matt, whats-his-name, who is now in charge of Austin or Johnny the one in charge of EA.

    I suspect Matt would say "yes" because he wouldn't have a job there otherwise. While I suspect Johnny would say "no" and would probably have gone for Kotor 2012 instead.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
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  8. #428
    Quote Originally Posted by Osmeric View Post
    Ask yourself: if they had been given a crystal ball to look ahead in time to see what the outcome would have been, do you think they would have developed the game?
    A more fair question would be: If they had known the outcome of the game back when they were still developing it, would they have still had the confidence to continue building an MMO, or would they have completely changed their plan and released a different game?

    Personally, I believe they would have had a much better success making Kotor III. They wouldn't have needed EA's help, the fans would have been happy and they wouldn't have tarnished their reputation by trying to take on a project that they clearly weren't ready for. (Unless, of course, it received the same reception as Mass Effect 3...)

    I know some of the more die-hard fans have unshakable faith in SWTOR, but even they must admit that, based on what's happened with the game, there will not be another Star Wars MMO for a very long time, if ever. And that's not because the game will still be going strong 10 years from now like Bioware had hoped.

    The game's greatest failure, was ensuring that LucasArts would not repeat the same mistake a 3rd time.
    Last edited by OneSent; 2012-10-11 at 05:51 PM.

  9. #429
    Deleted
    Quote Originally Posted by Osmeric View Post
    Was it a failure?

    Ask yourself: if they had been given a crystal ball to look ahead in time to see what the outcome would have been, do you think they would have developed the game?

    (Answer: clearly not.)
    Nice take. While your answer is the most likely, I'm still not 100% sure if they had not developed it at all or just developed it differently. Or marketed it differently (no monthly fee, but only one class story comes with the game, every other at a price).

    Generally when it comes to anything other than their yearly sports game updates, I feel EA is stumbling in the dark. Badly. A few weeks after Ricitiello tries to sell "digital distribution" and "social games" to the press and his investors, Zynga implodes and drags Facebook fürther down with it.

  10. #430
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by OneSent View Post
    The game's greatest failure, was ensuring that LucasArts would not repeat the same mistake a 3rd time.
    Pretty sure the millions of dollars they paid him to pad his ranch with more stuff ensures that he will keep bastardizing his one good idea as long as possible. This game is still better than the last 3 movies combined.

  11. #431
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    Quote Originally Posted by Kittyvicious View Post
    Pretty sure the millions of dollars they paid him to pad his ranch with more stuff ensures that he will keep bastardizing his one good idea as long as possible. This game is still better than the last 3 movies combined.
    I liked Raiders of the lost Ark.

  12. #432
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Bolverk View Post
    I liked Raiders of the lost Ark.
    Ok. I should have said he will keep bastardizing his only good ideas, to include wha you referenced. So we will also add Kingdom of the Crystal Skull in with how he will do anything terrible for money.

  13. #433
    Bloodsail Admiral Giants41's Avatar
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    It pretty much failed from reaching its expectations.
    Wow <3 Korra<3 Giants<3

  14. #434
    One word answer. Yes. You can sugar coat it anyway you like. It was and is a failure. The bar for mmos is way higher than they could ever see from where they are.

  15. #435
    Quote Originally Posted by hk-51 View Post
    Dear god. I can't believe this thread is still here. Its like the anti menorah. We hoped it hoped it would burn out after a few days but the derp just keeps burning.

    This thread is either subjective measures of "success" or objective measures that can not be supported with concrete evidence.

    Why is this still going?
    Truth hurts dont it?

  16. #436
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    Quote Originally Posted by Ixuzcc View Post
    Precisely. RIFT never tried to be the WoW killer, though some fans certainly wanted to paint it in that light early on. RIFT does it's thing. That's why it doesn't feel like such a failure.
    Not to take the topic into a different direction, but RIFT was pretty blatant in trying to directly compete with WoW. Remember the "You're not in Azeroth anymore" or whatever advertisements plastered all over the internet?

    This was probably already covered as well, but to hell with going through 400 pages.

  17. #437
    Quote Originally Posted by aikoyamamato View Post
    Not to take the topic into a different direction, but RIFT was pretty blatant in trying to directly compete with WoW. Remember the "You're not in Azeroth anymore" or whatever advertisements plastered all over the internet?
    Or it was simply an attempt at some tongue in cheek humor in their advertisement, but hey just because it's a competitor with the almighty WoW it has to be literal and dead serious in attempting to not only be better but also make it die in a blaze...right?

    Both bad and overused argument.

  18. #438
    Quote Originally Posted by woodydave44 View Post
    Truth hurts dont it?
    Clearly not as much as being butthurt about a video game that came out almost a year ago.
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  19. #439
    Quote Originally Posted by iceberg265 View Post
    http://www.mmo-champion.com/threads/...6#post18712646

    The industry does not consider it a failure...
    Actually, the industry considers SWToR to be a failure. The worst part of it is, I was still keeping my fingers crossed for Dragon Age 3 to be epic but now that EA has eaten up and destroyed BW (so many major BW people have left), donno if it'll happen.

    SWToR deserved to fail because it was one of the worst possible released game, clearly not ready for release. I think if BW had their way, they would have pushed back the release another few months but they had EA breathing down their necks. I have played BW games, it is sorry to see another good bunch of developers destroyed by EA.

    The game did not meet the expectations of over 75% of the people who purchased it. I think under 25% is a failure in any walk of life be it school grades or work output. This is a fact and no matter what any SWToR fan says, this fact can not be refuted.

  20. #440
    Quote Originally Posted by igame View Post
    The game did not meet the expectations of over 75% of the people who purchased it. I think under 25% is a failure in any walk of life be it school grades or work output. This is a fact and no matter what any SWToR fan says, this fact can not be refuted.
    Actually, it's a twisted fact that makes no sense. If you maintain a higher subscriber base than every other sub-based MMO out there but 1, even after losing 75% of your subscribers, how can that be considered a failure?

    Let's put it this way. When WoW came out, had it sold 4 million copies and then lost 3 million of those subs, would it be considered a failure? Keeping in mind that 500k subscribers, at the time, was considered wildly successful in the genre? I think that you need to re-evaluate your criteria for "failure".

    In this case, it comes down to cost vs. return. Not some arbitrary belief of what "failure" or "success" is.

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