Rogues and frost mages still own. I mean nothing except for a frost mage never stopped me as a rogue and still nothing stops me beside them.
Okey, so I hit yesterday my monk at 90.
I tried few arenas today and -
Mages are slowing the asses so badly, that I really hate the monk class playing against mages,
Retri Palas - as always, REALLY strong BURST, Pop the CDs up, PEW PEW.
DKs - they are the same as on the beginning of Cataclysm. Strong, really strong.
Hunters - they are killing with their zooo so badly...
I started to regret that I rerolled to Monk instead of my own Retri....
I am a menace to my own destiny.
instead of crying about the imbalance - be the imbalance.
When it comes to pure damage output i'd say BM hunter without any contest. Warriors also made a pretty spectacular comeback this expansion, it's a tough choice.
Warrior and hunter takes the faceroll-OP/owning trophy in 2s and 3s as far as I've seen, both together can be a nightmare for most setups.
But I would have to say that a good affilock or shadow priest is the "strongest" overall at the moment in Arena.
Something, Something, Something, Dark Side.
well, my friend's warrior is kickin' it. also top ranked several Bg's..that bastard...
Not doing bad on my enhancement shaman either...I must say my 'self' healing is better than in cata where I went OOM very quick after a few heals.
Orc Shaman - Pandaren Monk - Orc Warlock - Pandaren WarriorFrostwolf clan is best clan!
To actually do good damage as WW you have to keep up 3 stacks of Tiger Palm which which only lasts for 20 secs, and Tiger palm does basically no damage (I've seen auto-attacks hit harder), rising sun kick de-buff(s) which hits for a really good amount at least, then hope to god that they're stupid or not on a root DR so you can x2Diable them to get them in a Fists of Fury which then DRs Paralysis and and other stuns you have (Leg sweep, charging ox wave). If you don't have the tiger palmx3 and rising sun kick de-buff on them before FoF, you could basically do more damage by throwing eggs at them.
Horrible self healing. Expel harm is a pretty good heal (Critting up to 40k-60k from what I've seen) but is on a 15 sec CD, healing sphere takes 60 energy for 1 sphere and generally only heals for 17k-25k, and the talents of healing (oh boy..):
Zen sphere costs 2 chi and ticks for at most 8k, but generally 3-6k. If you want to get the massive heal for a whopping 16k you still need 2 chi to pop it.
Chi wave (the best choice heal I've tried) is on a 8 sec cd, and heals pretty well... provided that you're actually close enough to your target for it to bounce between you both and not heal anyone else around you. But it can heal for up to 20k-45k overall.
Chi burst is 2 chi, has an interruptible cast and only heals for a whopping 25k crit! Hopefully!
Bad / really costly self-heals are bad. And with other classes (Spriests, warriors, BM hunters, frost mages, locks) hitting harder than a truck falling off a cliff with Superman pushing it, those heals are basically as effective as slapping Chuck Norris with a wet noodle.
"POP MOAR DEFENCIVIVIVE CDZ SCRUB LMAOL2PNOOBZ! LAWLZ!"... what defensive cds.... OH! you mean our "Mobility"? Right? Yeah, hang on. *Casts Fly serpent kick / roll* *Gets stopped almost halfway through by a melee attack / spell*. Well! That was useful! I got the warrior eating my face off of me for .3 seconds! Thanks Blizz, *wink cheeky grin*! Diffuse Magic: "Sweet! I can reflect all those affy lock / spriest dots back at them while taking 90% reduced magic damage!" *Casts* "YAY IT WORKED!" *lock / spriest re-dots you* "... Well... At least it saved me for a few seconds.... Now to wait 1.5 minutes to do it again...". And I'm not really going to list the others.
This looks like a QQ, but it's really not. I'm just sad that such a fun class isn't even an option for competitive PvP right now.
TL;DR: Monk bad pvperz. They all badz and squishy and stuff.
Anyone saying ret is OP is completly failing at this game. Besides our ability to line up two burst CDs, wings and guardian we have total lack of sustained damage. Our strengths come in with our utility and the fact that we can line up some very strong burst with our partners for kills.
BM Hunter, Spriest, Destro Lock, Frost mage.
Choose one, faceroll anyone to death in 2 globals.
Frost mage(WHAT A SURPRISE) and BM hunter are giving me the most problems right now on any class that I play, Warriors are quite annoying because they have so many stuns and interupts but their damage isn't too bad at all.
Had a premade with 5 other gladiators from my server earlier and we actually lost a WSG against a team of 7 mages, a lock, and 2 healers. As soon as anyone got close to the mid of the map they got 1shotted basically by double(or triple) shatter. Dispel was going on cooldown constantly but still couldn't even come close to keeping up. Spirit shell shield to the max made absolutely no difference either, same story with pain suppression.
Spellsteal spamfest is a complete joke too, its far too strong to have no cooldown on a class that only trades on short but intense bursts anyway.
As far as healers go, I'd say Holy Pal and Resto druid seem far stronger than Disc at least, can't say I have seen a healer shammy during the honor grind so far.
Last edited by Axi; 2012-10-05 at 12:09 AM.
all except disc priests