If by effectively you mean optimally then no - it's usually better to get the blackout kick buff up and auto-attack as well as healing even if you don't have time for jabs. But I suspect it won't be strictly necessary except at the hardest bosses for a little more throughput.
exactly sufficient does not equal optimal,
neither pure melee, nor pure ranged healing are optimal for Mistweavers. the best mistweavers know when to use all of the their entire set of healing tools.
---------- Post added 2012-10-02 at 10:06 AM ----------
normally your Mana Tea channel only consumes one charge per second, and you can channel as long as you can afford not to heal. with the glyph the time cost is only 1 seconds (a global cooldown) for two stacks instead of 2 seconds for two stacks; and assuming you are autoattacking, you are still able to attack and heal with Serpent's Zeal, and you can follow moving targets around. So those are its obvious advantages.
But you essentially loose to the flexibility of mana tea, for example you cannot Burn all your mana in an emergency and then liesurely spend 20 seconds drinking your tea once things have cooled off. Obviously that's a rather absurd scenario, but When a fight is intermittent which stretches with periods of hide healing demand interrupted here and there with a few seconds of down time to sip tea, keeping the ability unglyphed allows your more control over your mana.
/Correction (gcd is 1 second, apparently)
If damage output to your party is constant and the healing demands are constant, Glyped Mana Tea used on cooldown is great. If an encounter alternates between burst healing and low healing, keep it unglyphed.
Last edited by Grubjuice; 2012-10-02 at 02:13 PM.
Everything I've read says our GCD is 1 second like Rogues, not 1.5 second. So Glyph of Mana Tea decreases the time cost by 50%. (Specifically, the Elitist Jerks guide says that Glyph of Mana Tea takes a 1 second GCD).
Also, Xuen counts as yellow damage for Emminence? I thought it would be orange pet damage (or does that count?).
Xuen definitely indeed does proc Eminence.
It's quite simple to be a ranged only healer, certainly in 5 mans. Will see what the raids have to bring, but being in Melee range often comes with other 'dangers' you need to look for so I'll prefer to stay at range for progression.
it should be pointed out that the Serpent Statues duplicated either Soothing Mist or Eminence, so wether you melee heal or ranged heal the serpent is essential to your base cleave healing.
Fistweaving healing throughput doesn't come from only the auto attacks and jab/bok/tps. It comes from getting a lot of Chi which you spend on Uplift while rolling Renewing Mists on 8 targets (the cooldown is shorter than the duration). And it's not strictly about being more throughput than ranged healing, but also about being very mana efficient. All that chi feeds stacks of Mana Tea which you consume with the glyph on cooldown.
Also Dps->Healers (disc priests and fistweavers) are the only healers that can take advantage of damage multipliers on raid raid bosses, and Fistweavers uniquely can heal while silenced via melee attacks.
I have noticed I tend to eat up a lot more mana each level I progressed from around 70 to where I am now. I tend to overuse Spinning Crane Kick, and need to force myself to use Renewing Mist + Uplift + Thunder Focus Tea more often before I reach end-game. But I'm sure mana will become less of an issue once end-game gear is gained.
I have raided with every healer except a pally, and I am by far enjoying the Monk the most. In Cata I was raiding as a Resto Shammy, and I wasn't too excited about the changes, so I thought I'd give a Monk a try. Low level healing was boring, but it got fun with the addition of more spells in the mid 30's.
Mistweaver is a powerful healer, but it does take some practice and a little gear.