So true. And heavy/light at least has some variation.
Every single fucking medium chest piece in the game is a variation of trench coat. There are only a couple of exceptions where instead of a trench coat it is a coat with a belt around the middle, or a jacket with ass-flaps or leg-flaps.
When I realized there is absolutely no way to make a simple flap-less and non-coat set for my thief, I came this close to uninstalling the damn game.
For a game where cosmetics is the ultimate carrot, they sure as fuck managed to lack creativity in gear design. Ridiculous.
The only reason I don't completely hate GW2 gear is because some of the nightmare and sylvari gear is very inspired.
Yep. I had forgot about EVE. This hit the nail on the head.It does not have an end game as WoW and its clone, but it doesnt have a rich sandbox experience of EVE online either.
People will attack posts like this because, "GW2 isn't WoW!" or "You just want a gear treadmill!" but people aren't all asking for it to be WoW. They're asking it to be SOMETHING. Right now if you've done 50% of Caledon Forest, you've pretty much played the entire game. It's like they wanted to make an MMO version of Skyrim, only they removed all the typical MMO endgame stuff and the Skyrim sandbox stuff and just kept the grindy parts of both.
At this point people will chime in and tell you, "The game expects you to make your own goals, not hold your hand!" and that's fine. But I can do that in other games, too. I can make silly goals to collect cosmetic armor in other MMO's, I can make a goal to collect a billion trillion Gold/Platinum/ISK in other MMO's. This "Setting your own goals" stuff isn't unique to GW2 at all, so using it as a selling point just seems strage to me.
The major difference is that while I'm setting my own goals in other games, there's also options for other things to do. I can go out and do things "just for fun" in other MMO's all day long. Again, not to make this a Game vs. Game thread, but just to illustrate...I can go out in WoW and just farm up mats for tradeskills, or do silly achievements or collect cosmetic gear or amass a bunch of gold or get some friends together and faceroll Ulduar to do the fun achievements, the list goes on and on. But once you're bored with that in other MMO's, they also offer your the options of doing challenging content, or they have rich sandbox potential, or...something.
As opposed to GW2 where if you've done 50% of any starting zone you've pretty much seen the entire game. You've seen all the "Kill/Collect/etc" hearts and the "Zerg/Escort/Boss" events that will repeat all the way to level 80 with very little variation on the theme. If you've saved up 87 copper to buy a weapon off the Trading Post, you've seen most of the endgame gear acquisition system. (Legendary = Farm that gold)
One of the big concerns that I had during beta was that it seemed like a lack of content was being presented as actual content. "There's no raids or sandbox or endgame content, you just do what you want!" sounded like a really weird way of spinning the whole topic, but people seemed to buy it. That's fine, I'm enjoying most of my time in the game too, but I'm not going to try to place the whole, "Do what you want!" thing on a pedestal because it's silly. I recognize that GW2 is pretty much Farmville with swords at worst, or Diablo 4 at best.
For a flat $60 box fee I can live with that, I got my money's worth if you just look at time played I guess. But I'm not going to pretend like this was a revolution in the genre or - frankly - even that good of a game period. Then again, I might be a bit biased on that because I'm at the point where I look at almost all MMO's and have reached the conclusion that they're all pretty piss-poor excuses for games right now.
I notice in your game list that you haven't played GW1. If you had played that game you would know exactly how the "end game" works with ArenaNet. I find that it is something that people either love or hate. Seems like you are in the latter category. And that's fine, the game is not for everybody. It is a pick up and play type of game, once you realize that then I think it all makes sense really. It's not designed to consume your life like other mmos do.
I will agree on the cosmetic options being very poor in the game. Warriors and Guardians are sorta screwed over too.
There really isn't quite as much choice or variety as Arena.net tried to advertise. The cash shop options for costumes are really lacking too. Entire wardrobe system is like so limited as to be out done by F2P games 5-6 years old already.
Definitely need more clothes and armor in the game.
Way to kill my fun, Anet. -_-
Agree there too but I recall GW1 having very limited options at the start as well. It will grow.
Think developers need to learn that this whole, "Well, X game didn't have that at the start...." thing isn't going to fly with players anymore. Either you release a game that's competitive or people go elsewhere, no one wants to drop their current game to pick up your new game and then wait another 5 years while you grow it into a product that's competitive with games that are - by that time - a decade or more old.Agree there too but I recall GW1 having very limited options at the start as well. It will grow.
I agree with alot of your points, personally for me theres just bugger all to do at endgame.
No raids so you cant have a goal to strive towards. The Zhaitan fight is one of the worst dungeons ive ever done, its so boring and anticlimactic for a dragon thats apparently all powerful.
PvP is boring and repetitive for someone who prefers the PvE side of things. WvW is like you said a giant zergfest (good tactics arguement is bullshit since no amount of tactics can stop a massive zerg of player meat shields) Not to mention the render distance when theres tons of players is horrific, occasionally groups of 20 can just appear on you.
Basicly I just want some damn endgame, world completion is a side dish thats easily completable, jumping puzzles award crap if your not in Orr or somewhere high level.
And why do all the light armour sets look like rejected renaissance fair crap, I mean seriously the only good sets are like 2-3 dungeon sets and they take ages to farm with the utterly abhorrent farming restrictions in place (both for dungeons and gear).
I didn't say ALL the features. Don't strawman me, bro.You will never have a game come out that has all of the developed features of an 8 year old game
"you can't be serious!!" - yes actually I am.
I don't think Fencers would be comparing the armor looks to WoW (she doesn't play that) as WoW has pretty terrible armor selection and customization as well
Yeah, comparing it to WoW and saying it's so much better is like telling someone with Aids, "At least it's not Ebola!"
As for some people stating no end game, oh well - im 250h in of casual game play, I ain't complaining. I do my dungeon runs, soon to finish complete set (have you?).
People who claim that WvW is only just zerg fest are the people who make up the majority of the zerg. If you'd actually try to coordinate with your guild you'd notice how much there is to it.
"Bill Nye: So Todd I got an offer for you. You and me. Any time. Any place. Debating science mano- a-mano. I'll bring the facts, and you bring the Vaseline. Because your ass is gonna fucking need it when I'm done whipping."
Mr Eames: "You mustn't be afraid to dream a little bigger, darling"
Those are things I would consider "standard" in a modern MMO.
The limitations in GW2 are unusual to me over the last 5 1/2 years or so of MMOs. Most have really robust vanity/cosmetic options. This is a pretty enjoyable aspect of MMOs for me. So I specifically take note of these things.
I do not play World of Warcraft.
well I will say that the dye options are better than any other mmo I've played
I want to know how you have 250 hours played and consider it casual. Games been out for 34 days? Thats more than 7 hours a day, thats NOT casual playing. But yes I have about 220 hours and I already have my complete dungeon set, I'm working on the 500k karma I need for legendary now.
Take the Serena challenge