And, like WoW now, they should be account-wide and include things like level 5 characters to 80, kill jormag on 3 different characters, gain a total of 200 levels, etc.
Achievements, given the correct esteem rewards can be used as incentive to get players to do all sorts of wonderful, long-term, hard things they may normally never care about.
Last edited by Rukh; 2012-10-05 at 12:55 AM.
Sadly I believe a lot of people have been forcibly schooled into a belief that an MMO, by definition, has to be played ad infinitum.
As for the raid/no raid discussion. Well, for me the game does have raids and it does a better job at them, than anything I've ever played before.
I understand that PvP might feel like a big zerg when you're new to it. Until you stumble upon a group that knows how to play. In general, things seem messy when you don't understand them. Go watch a match of BJJ, if you don't get what's going on, you'll probably think it's two dudes just hugging eachother.
Of course this is at odds with a lot of other highlights of WvW, like siege weaponry and having an opportunity to defend the keeps. It is very hard to balance. We also have to remember that actual war used to be fought with a larger army zerging everything. That used to be a 'strategy'. Life still teaches us that the more people we can get to do one action, we are more likely to succeed at it with minimal effort of our own.
Zerging is not the most optimal way to play the game, particularly WvWvW, and the longer it takes for people to realize that, the better for us that can exploit that lack of adaptability.
---------- Post added 2012-10-05 at 03:20 PM ----------
Most people who complain about the game don't really seem to get/adapt to the design. This is most apparent on profession forums, where people whine about professions bot being exactly like they want them to be. Masses of spoiled gamers are so had to please ^^
OP, thanks for the balanced and downtoned review. Good read and I genuinely think this is one of the most honest opinions I've seen that actively avoids bashing
Also, I agree on most counts.
I do believe that the 'directionlessness' of the game is what puts me off most though. Going for pretty much the same experience lvl 1-80 whether it's pvp or pve isn't very fun to me. Tastes differ and all that.
If you wanted skill-based PvP, why didn't you start playing DotA?
GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I'd agree with you to about 70%, but some of the stuff you criticise are what I like (and Arenanet said prior to game release that is what they're going for). Like a cosmetic gear progression and WvW. Also, if you haven't played with actual dedicated groups if WvW you haven't enjoyed it fully. Yes, if you go into WvW and find a random zerg, it's going to feel zergy. Play with your guild.
I'll check back on the thread in a bit!
PvE in this game will keep me playing for as long as PvE in wow kept me playing in each expansions, even more. You may be done with PvE while watching all the vistas, I take my time to appreciate the dynamic events and stories that I find interesting. For example: I went back to my azura starting zone for cooking materials and found a whole bunch of dynamic events I didn't appreciate the first time around. Found one of best (imo) jumping puzzles and events in the reactor and spent 4 hours while getting 0 % world completion. So no, I don't think PvE to me will be even nearly as brief as it was to you, considering 1 month for 33% world completion, I need 3 months just to get 100% completion (playing a lot to my standards) and more to do dungeons, level alts, learning other classes, doing jumping puzzles and exploring. So you clearly get less time of PvE than I do the way you like to play, shrug.
Now it is interesting that I don't like to "go back" and do stuff in other MMOs, so while it is part of the end game in this game, it is not so in WoW or other games for me. I attribute this to the scaling down of gear/ level and cosmetic rewards (that does give me that final push I need to go back there). The scaling down keep things interesting and fresh (I never went to BT because I don't like the experience of overleveling a place, it makes it feel broken to me, I don't enjoy that). The fact that it is not optional also keeps a healthy amount of people willing to go for that content (I do have a lvl 70 character in WoW that I kept just for running BC content, but despite my efforts, I never managed to get any lvl 70 raids done, even with crossrealms*)
Depth in PvP is very subjective also, I find this game's PvP to have more depth than in any other MMO I've played, choosing your skills/traits wisely from a multitude of valid builds is true depth to me, healers in PvP, not so interesting to either be one or play against one, it just feels displaced in RPGs (just broke a leg, np I can heal from broken leg 5 times in 10 seconds). But then, I like casual friendly PvP (one that gives me room for improvements, changes and participating in ranked stuff without needing a PhD in PvP), so maybe if you don't like the fact that it is harder to faceroll less skilled people you may not like PvP in this game.
So I can assure you, depending on the way you play, this game is not "cosmetic" driven at all.
*this brings me to the off topic point of how "optional difficulties" of the same content are not quite "optional" in MMOs, since you are dependent on other people. LFR indeed drove me away from raids in WoW forever, despite the fact that I liked raiding.
As far as the PvP goes I'm just going to have to plain disagree with you (and thats ok we both have valid opinions). SWG, WoW and EvE all (to me) have deeper PvP. Also, I'd argue its SUPER easy to face roll people in this game, GS Warrior/Gaurdian are just so easy to play right now its boring, a warrior with a GS can auto attack elementalist or necros down, before they can do significant damage to them, its sickening. The only depth I see in GW PvP right now if your stat weights beyond that its very bland. Unless you think 40 on 40 zerg AoE fest is "deep". Atleast in a game like EvE that has massive pvp everyone can play a special role, tacklers, snipers, etc. and they all count on each other in GW2 no one person matters you can literally be replaced by anyone and see no real difference. I wish they would make elementalist/rangers really long range, mesmers/necros medium range, guardian/warrior/thief close range and have each of them excel in those areas. I mean imagine if your characters placement in a battle mattered because right now it doesnt.