Another problem, I'd say, is the way poison application is currently designed. Deadly Poisons is, by design, just an extension of our auto attacks. Nothing more, nothing less. The Deadly Dot is entirely secondary and its purpose rather unclear. Poisons, as a whole, could be removed entirely, while our auto attacks could be buffed to compensate for the loss, and no one would really notice the change.
- Deal with Slice and Dice; Remove it from all specs but Combat, or remove it entirely, and re-balance dps from there.
- Either make poisons ACTIVE sources of damage, or just roll them into auto attacks. As of now, they're closer to novelty than an actual mechanic.
- Energy regeneration needs to be more consistent; Having pathetic energy regeneration early on, and endless generation late in the game makes for an unenjoyable gameplay experience.
If these issues would be addressed somehow, our class would instantly becomes more skill dependent AND less gear dependent.