Your Aimed Shot can now be used while moving.
Whaaat?! Me likes! Screw BM.
Your Aimed Shot can now be used while moving.
Whaaat?! Me likes! Screw BM.
While being able to glyph it to fire on the run is nice how often are you hardcasting AS? I haven't played MM at all in MoP but id imagine this isn't exactly going to shoot MM to the top.
Nice step in the right direction, but mm and especially survival need more than this to be used instead of bm.
Glyph of Steady Focus. You gain steady focus each time you cast steady shot for 4s. No longer provides additional 3 focus.
I assume that's a glyph you are suggesting since I see nothing about it on mmo champion.
The aimed shot glyph is ok, but hardly a game changer, since aimed shot is only really powerful when the target is near full health. And of course you have to give up a nice glyph to get it. MM needs way more than that.
What I want to know if whether bestial wrath still operates as a trinket for the hunter on the TR. If not, say goodbye to BM ever being used in arena.
by the time 5.1 hits, the 4 set 10% haste plus haste on gear will probably bring AiS cast time to acceptable levels making this a fantastic change
This is step one towards giving hunters a viable PvP spec once BM is inevitably nerfed in to worthlessness.
Let's be honest here, once BM loses it's top tier burst (it definitely will and probably not even that long from now), no one intelligent will want to play this clunky sloppy spec and at the moment there is no fallback spec.
Hopefully by the time BM goes to hell, Marks will have slowly been made viable again. If not, Hunters in PvP will fall off faster than Rogues did from Cata to MoP.
The only thing this change does is makes us switch our glyph of scatter to glyph of solace since that's how they're combining it. AiS hardcast is a death sentence.
If they really wanted to do something, they would make CA phase more meaningful by making it last longer. Most fights players pop cds at the start and we blaze through CA phase extremely fast.
No, a necessary change would be a straight damage buff, especially in my opinion, to steady shot. It hits like a wet noodle in comparison to cobra shot and the only slightly redeeming factor is the bleed it has the CHANCE to put on the target.
It isn't really even a step in the right direction its more of a "well, we're making the other casted shots usable while moving.... I guess we HAVE to". A change in the right direction would have been this change at the beginning of mop for an exclusive marks benefit.
I would say that in almost all cases this new glyph will be the 3rd glyph everyone should use for marks along with marked for death and the healing glyph. Bigger frost traps are pretty situational and the only fight I can think it was extremely useful for was H Madness. I will still use nno Escape for Surv since there isnt another good glyph and it can potentiall increase dps by improving LnL probability due to a larger area adds can walk over it.
The reason it wont help a whole lot is because the only time we hardcast AiS is for the first 10% of the fight where you might be able to get 2-3 in and usually dont have to move anyway. It will be better after this tier when we have more haste or if they buff AiS with more damage or a shorter cast time. I wish they could put these changes in now I cant wait until 5.1, its going to be awesome running around and casting all over the place.
CA is basicaly blizzard's idea of a reversed execute and it could work. Below 20% HP on execute phase also a lot of classes have abilities that increase a lot their damage and most also pop cooldowns for the final burn, so your reasoning about CA being shit because of cooldowns in the start of the fight doesnt buy me.
About sugestions:
Increase steady shot to same damage output as Cobra shot.
Master Marksman should be 100% chance on steady shot, but normalize it to 4 stacks = free instant aimed shot. That would reduce the randomness.
To include a little randomness/proc, just make Serpent sting have a medium/low % chance to make an instant/free aimed shot aswell.
The rotation would be : Steady shot to maintain steady focus, chimera shot on cd, Aimed shot on SS procs, Aimed shot on Master Marksman procs, Kill shot, arcane shot to dump focus. (and insert glaive toss, dire beast, etc)