Try Scarlet halls challenge modes. The damage on some of those trash packs man.... my god...
perfect
too easy
Just didn't bother reading the last page did you.
Yes challenge modes are fine, but why can we not get upgrades from it?
are we not allowed challenging content and character progression for those of use who can't commit to a raid schedule?
oh it's ok, you're in yellow armour.. mines red cos im 1337 haxor pro.
not going to help me kill daily quests mobs any quicker.
Cosmetic rewards mean nothing, they do not help my character improve in any way.
wow what an absolute hypocrite,stop mirroring your terrible morals onto other people,its not because you think gear is important so you can act like ''oh look at my big numbers noobs'' that everyone only thinks of the rewards like you.
It's not because challenge modes reward transmog gear that everyone only runs them for that sole purpose.
Do you even have any idea why Blizz bothered to put up leaderboards?It's so players can show off their times,not their shiny gear.
Anyway good job for not understanding a thing about competitive content and acting like a hypocritical fuck,its ok for you to attach importance to your characters dps numbers but not for someone else to attach importance to their gear?well learn how to respect others and maybe then one day you'll look for challenging content somewhere else then a fucking 5-man heroic dungeon
---------- Post added 2012-10-06 at 11:22 PM ----------
Why?Why?Why?...Because.
Why can't questing be super hard for people who only do leveling and no max level content,so they can do challenging content and at the same progress their character?
Why doesn't level 10-14 PvP reward PvP gear for those who do not have time for high level PvP?
Because,you want gear and hard content?go raid or too bad.
It's not like you can progress your characters' times and actually take a chance at making world rank 1 times but oh no if its not gear its nothing.....
Last edited by ZRebellion; 2012-10-06 at 11:23 PM.
Why not yes or no? You're limiting our choices with something too specific. Of course it's not perfect, but it was a lot better than the previous expansion. Doing something hard with complete strangers that tend to derp around wasn't really fun.
Wow. I really didn't mean to make anyone THIS angry :O Sorry bout that. But yeah. While I don't get this sentence: " so you can act like ''oh look at my big numbers noobs'' that everyone only thinks of the rewards like you." I do admit gearing is important for me. I find it much funnier to gear up my tank when the mobs actually deal damage. What's the point of improving your character when the character is already overpowered against the mobs? I was just wondering if anyone else feels the same.wow what an absolute hypocrite,stop mirroring your terrible morals onto other people,its not because you think gear is important so you can act like ''oh look at my big numbers noobs'' that everyone only thinks of the rewards like you.
It's not because challenge modes reward transmog gear that everyone only runs them for that sole purpose.
Do you even have any idea why Blizz bothered to put up leaderboards?It's so players can show off their times,not their shiny gear.
Anyway good job for not understanding a thing about competitive content and acting like a hypocritical fuck,its ok for you to attach importance to your characters dps numbers but not for someone else to attach importance to their gear?well learn how to respect others and maybe then one day you'll look for challenging content somewhere else then a fucking 5-man heroic dungeon
I like the idea of challenge modes as an extra content because of the leaderboardsBut I just don't like the idea of them being solution for 5 man dungeons being too easy overall.
About the challenge mode gear drops. I remember Blizzard saying: "Challenge modes reward you with transmog gear so other players can see you having succesfully completed them. " or something. This made me think that it's so important for players nowadays to raise their epeen with gear that others can't get.
I do respect other players and I do understand it's frustrating for some players to have situations that they find as a roadblock that they cannot overcome. But I honestly don't believe I am the only player who finds it frustrating that all the cool new zones, whole leveling and all the new dungeons have their atmosphere ruined by the same second you step into them because you notice how things feel bugged easy. The feeling is something you cannot erase from your memory. If I want to have something that has difficulty in it as a casual player, my WHOLE content is challenge modes. This feels pretty god damn wrong.
Last edited by Matson; 2012-10-07 at 12:32 AM.
Because it's probably a false fantasy that ultimately won't happen. And the relatively select few people who would utilize would be few and far between. It is a wonderful fantasy, but it just isn't worth it. While they could just throw the loot tables on to challenge modes as they are now (I think it'd be an interesting experiement though Blizzard might've tried this out already internally during beta) I think the design is to not clutter the experience where the stopwatch is the real enemy.
People usually lean towards getting X the quickest, most efficient route. When all you get are some blues to help you get in to raiding, most people will just do random heroics. Between doing dailies, profession grinding and all the other stuff the expansion has, I think less people are interested in spending 3 hours in a dungeon where they might not even get anything but repair bills.
Again, it is a wonderful fantasy. But after a couple of days of doing dungeons, fond memories aside, you will want to just get your shit done and at that point gearing through challenge modes will become extremely unappealing.
And then you'll have the people who realize this and then demand a special Challenge Mode ilvl of blues.
GYP!
"The main problem with that strategy is that we don't really have any idea what most players want." - GC
How does being number 1 on a leaderboard I've never looked at help my character in anyway?
Does it allow me to kill stuff quicker? no
Does it allow me to survive longer? no
Some of us don't play the game for the epeen waving around the mailbox in ironforge.
Challenge modes are going to come down to cookie cutter classes and setups once they're all figured out anyway, and since gear doesn't play a part in it,
if you're not a lvl 90 *insert class here* go home.
I really wonder if there should be a ilvl cap on heroics as there is on challenge modes. If the whole group is around min ilvl for heroics the runs are not that easy really. Ppl with 30 ilvl over the cap with full gemmed and enchanted gear .. of course the dungs will be snooze fest.
Saying in the same paragraph I don't play for epeen and I want better gear from it or I won't do it is surprising. And talking about cookie cutter classes ... it's exactly the same situation as arenas. There are a few cookie cutter setups and ppl play other setups no problem.
Some rescue. No wonder you're called the Order of Whispers. Nobody would brag about this.
What have you become when even nightmares fear you ?
they don't need to be hard. you want hard? kill elegon.
I still get groups who cant successfully clear Shado-pan Monastery. Clicking the corpses too hard.
Honestly, I feel that they are in a good place. Difficult enough so you can't afk clear (yet), but easy enough a group of 5 random people can eventually complete it.
Daily quest mobs shouldn't require epic gear to kill, you can kill them quickly enough with heroic gear, they're designed to be balanced around people in freshly dinged green gear. If you insist on being ludicrously over geared, LFR will be out shortly - why you need more than raid gear, designed to kill raid bosses, to kill a quest mob, is beyond me.
They improve how your character looks and your own ability to play said character if you're working on hard content and clearing it.
Your character won't increase at a similar pace to people clearing raid content if you're not willing to raid, because you flat out don't need that gear. If you want meaningless gear upgrades for the sake of prancing around in purple gear, you can grind out rep gear or faceroll through LFR, but there's challenging 5man content out there - if you want a challenge, do that. If you want gear advancement, do LFR or grind out your VP gear. If that gear isn't enough for you to speed through your dailies, then you'll have to put in the effort and raid or admit that you've hit a self-produced gear-wall for your self-imposed gearing ambitions.
Heroics are the new normals, because there ARE no normal mode max level dungeons - blizzard really should have named them LFD difficulty to parallel LFR, would have saved a lot of confusion and complaints.
If you want a challenging 5man experience, surprisingly, challenge modes are where it's from and trust me, it's challenging.
Want gear advancement? VP and LFR -> Normals -> Heroics. You'll get as good a degree of gear as you're willing to put effort in, you'll also get a degree of gear suitable to the content you're playing, you don't need heroic gear to run LFR and do daily quests.
Blizzard is providing plenty of options here - if you've not got the time and / or skill and / or motivation to clear one of them, then that's your choice and a perfectly okay one to make, you can enjoy the game without wearing the biggest numbers.
Last edited by Nagassh; 2012-10-07 at 07:45 AM.
Why you can't get upgrades from challenge modes? Because fighting over loot doesn't work in a timed dungeon maybe? Because when you make challenge modes into a way to gear up it will cause people to swarm there, fail hideously, cry for nerfs, get the nerfs implemented and then you'll be here complaining about that.
Challenge modes can be very hard purely because they're outside the gearing-sequence, stuff in the gearing-path needs to be accessible, so you can choose: gear upgrades or challenge, can't have it both in this game,
Because as soon as upgrades are available from it they become part of gear progression and as such necessary for anyone and everyone to run. This makes them subject to tuning, nerfs, complaints, and possible outgearing. Currently these dungeons are tuned to be hard now as well as in patch 5.1, 5.2, 5.3, 6.0, 7.0, etc. You'll essentially never outgear the challenge and basically can play "beat the clock" against yourself if you hold the best time.
They added LFR for people outside a raid schedule and you can still find a few PUGs here and there to try the real thing. Someone else already said it, but they are desperately doing everything in their power to not repeat 4.0-4.2 where they started hemorrhaging accounts and money. You cannot have Hardcore pre-raid content as part of the progression system without dire consequences that will affect you (and they will affect you.)
If you honestly think the only difference between LFR, Normal, and Heroic gear is the color you really don't know what you're talking about. And I can guarantee you someone transmogged into the Challenge sets has absolutely no issues dealing with daily quest mobs.
The cosmetic transmog gear is to counterbalance a lot of complaints about stuff people miss from Vanilla and TBC. With gated content and gearing at the time, players were able to recognize, say, Tier 3 armor and be like "Wow, that guy is clearing Naxxramas! Holy crap!" and there was a visual sense of accomplishment. Challenge-mode transmog sets are going to be the equivalent to that now, because there will be very, very few people with the gear. The cosmetic part is meant to denote elitism and accomplishment way more than heroic raiding since it can never be outgeared. Also, who's to say they won't start removing it over time as levels increase to insure that you can't outlevel the content as well. Then fewer of these items will exist and the prestige of them goes up. Honestly I think the system is aligned perfectly unless you're one of those people who are either just never happy or have absolutely no chance of acquiring desired challenge mode gear and just want to bitch that it's pointless.
I seriously hope there are no reasons at all to run these heroics next tier and the tiers after that. I'm in ilvl 455 or something and they already feel like wotlk and 4.3 heroics while you are overgeared. The only thing that matters is how fast you can finish them now.
---------- Post added 2012-10-11 at 02:27 PM ----------
Took me a few runs to figure that out, with the corpses. No one says anything about tactics or whatever because it is just not needed. First few runs I had through these new dungeons I didn't know anything what was going to happen and cleared everything without anyone saying a word.
I died once because of that whirlwind thing that boss in scarlet monestary (or halls) does. I don't even bother anymore to ask something or say it's my first time in that dungeon because everytime I did no one said a word and everything went just fine.
I'm not the kind of player that slacks but when Blizzard makes content like this (content you have to do to progress) I seriously can't be bothered anymore just like a lot of other players. Before we always discussed at least something at a boss in heroics. Maybe one mechanic that was important or maybe more.
If there was a good reward at the end of longer dungeons like an epic piece that would help. Most ppl have mindset of grinding points versus having fun and challenging yourself. I wish we can have both but for now it looks like one or the other. Seems that now the rewards for heroics aren't worth doing it very often.
Try healing some of them as a Disc Priest and then say they are too easy. I must have race changed to Irish I have to drink so much.