I'm horrible at PvP ;p doesn't stop me from flying crane kick'ing in and try to own them! Doesn't work that easily tho. Everyone has an insane ammount of self regen these days, its not even remotely fun to pvp these days.
I'm horrible at PvP ;p doesn't stop me from flying crane kick'ing in and try to own them! Doesn't work that easily tho. Everyone has an insane ammount of self regen these days, its not even remotely fun to pvp these days.
world pvp another word for i fear a real pvp fight and want to gank people who have 0 chance to fight me back cause i suck and have 0 self esteem in rl/
Why do you assume someone at low level has a main that's max level, and maxed gear? Assuming makes a ass out of u and me.
Where is this perfect world where everyone will always swarm to help me? I've only gotten a STFU in general, and guildies who are busy.
It doesn't matter about honor, some people just kill low levels to be a dick, and corpse camp too. A lot of the time it is because they can never take the person on in a fair fight.
I'd honestly like something that atleast prevents annoying low level ganking, and maybe 3 vs 1.
Agree, im on a PvE server and i still have problems with ganking, especially since CRZ came out, Whenever i accidently get too close to an enemy village not only do i get 1 shotted by the level 90 guards i then get killed by the high level gankers :|
You have my sincere sympathies for your acquaintance. He... doesn't sound like my type of person.
But on your last comment I must simply disagree. Implementing a good world PvP system is actually extremely simple, and wouldn't take much time at all. I'm just going to throw something out on the top of my head here, but for instance there could be a change to the PvP system in the following way:
- All sorts of Honor Points and other current PvP currency / rewards are strictly for battlegrounds and arenas henceforth. This is to make way for the new system and not complicate things or remove old systems that people like for BGs and Arenas.
- For world PvP, there is a new system which emphasises the struggle between the two factions with a hint of immersion included, and also provides unique rewards, benefits and drawbacks depending on which faction you belong to. These could include:
- Alliance gets a bonus to defence, Horde to attack (minor ones of course).
- Alliance works towards certain server-wide rewards, Horde towards theirs.
- The winning faction of each day / week / month gets bonuses, thus making sure everyone wants to get involved.
- Unique faction-specific quests and story-points may open up through world PvP, such as the return of important lore characters.
- Distinct rewards in the form of cool looking Horde or Alliance armour which you may transmogrify unto your other armour. Look like a true hero of your faction for once.
- To claim all rewards and so on, you should also have a good Honourable standing within your faction.
- Honourable behaviour rewards you with more Honour, obviously, and dishonourable behaviour pushes the slider back towards the bottom and beyond.
- With a good honourable standing within your faction, you may be treated like a true war-hero, recieve additional benefits and so on.
- Dishonourable standing removes such perks and may even cause NPCs to loathe you and ignore you.
- Reaching the peak of honour may lead to your invitation to interact with legendary characters of your faction, or have a statue erected of you, and so on.
I'll stop here before the list grows too big, but this is just to show that so much could be done to world PvP to make it exciting, fair, fun, and challenging. Telling me to 'go PvE server' shows a lack of understanding and definitely a lack of comprehension of basic game design.
Last edited by mmocf747bdc2eb; 2012-10-03 at 12:51 AM.
It's actually quite amusing, and part of the circle of life. I was ganked. I gank. The people I gank will gank. I don't spend hours doing it, I don't do it all the time. But it can be amusing.
inb4 "No lifer, you suck at pvp" etc. Grow up, get over it, move on.
Sucks to be you then. Do other things, go to other places, try to kill the ganked.
Mind you, I'm talking about equal level ganking, which ppl quoting me are ignoring on purpose.
I don't care what you guys are all saying tbh. Don't like to be ganked, move on. Go to a pve server. Don't leave your house. If you can't defend yourself, can't get help, go do other stuff, log back in 5 minutes to see if the ganker is gone...
Ppl quoting me almost sound like the mindless ppl that are ganked and can only cry, not defend themselves.
And I truly like how I'm considered a ganker, only because I think ganks are something that one must be aware when playing on a pvp server.
Let's be honest here, if you pull 5+ mobs on a pvp server, ignoring your surroundings, yeah, you were asking for it.
TLR, the game is fine, don't like being ganked either get better, get smarter, get friends, ignore the ganker, or simply move on. If you can't, PVE server is that way ---->
How in the world do you make world pvp fair on mutual grounds? Is that going to be like my server where one unflagged player runs into another, they both buff up, and then hit duel at the same time? Or you mean like the STV arena where people enter it when they're ready just like what happens on my server?
Once again, world PvP is inherently unbalanced where the initiator has an advantage.
If you want "fair" pvp on "mutual grounds" you need to come to a PvE server like mine.
Let me put it this way, then. Ganking breaks immersion, and goes against logic within the context of World of Warcraft. A hero of the Alliance or the Horde would never, ever put a sword in someone who's unaware, injured, and already fighting something else. Therefore, RPG-lover or not, ganking shouldn't be allowed without certain rules and conditions to make sure the experience of a zone as designed by Blizzard isn't taken away.
When I go tilling the soil in the ultra-peaceful Valley of Four Winds, it simply doesn't make sense that some rogue veteran hero of the Outland, Northrend, and Cataclysm conflicts would just pop up behind my back and shove a dagger between my ribs before he trots off without a single thought of what just happened.
However, with a well-functioning system behind it to promote fighting but discourage the aforementioned behaviour, everyone would be happy and things would make sense in the world again.
---------- Post added 2012-10-03 at 02:11 AM ----------
'Fair' as in, each participant is aware of what is going on, has the chance to defend himself, and may survive or defeat his attacker. Fair as in the conflict can be fought from both sides and be won or lost depending on skill, not ridiculous circumstances like somebody trotting by, firing one spell, and popping off again without cause or effect. Don't you see how redundant, annoying, and unfulfilling this is? It isn't world PvP, it's just crude behaviour abusing a broken system.
Last edited by mmocf747bdc2eb; 2012-10-03 at 01:16 AM.
so you want world pvp to become this unnatural controlled piece of crap.
wouldn't he though? maybe he's twisted. like i give a shit about roleplaying thoughWhen I go tilling the soil in the ultra-peaceful Valley of Four Winds, it simply doesn't make sense that some rogue veteran hero of the Outland, Northrend, and Cataclysm conflicts would just pop up behind my back and shove a dagger between my ribs before he trots off without a single thought of what just happened.
from what I found the people that gank are shit players to begin with. if you can't kill someone with a pve mob on you then I dunno what to say'Fair' as in, each participant is aware of what is going on, has the chance to defend himself, and may survive or defeat his attacker. Fair as in the conflict can be fought from both sides and be won or lost depending on skill, not ridiculous circumstances like somebody trotting by, firing one spell, and popping off again without cause or effect. Don't you see how redundant, annoying, and unfulfilling this is? It isn't world PvP, it's just crude behaviour abusing a broken system.
this game sucks
Im so sick and tired of this attitude from the player base in WoW. Brainless mindwashed cries of "deal with it" "grow up" "you suck too much to PvP, reroll ugh" etc dont help when your discussing undesirable aspects of the game that can be easily and quickly remedied and fixed
Its hostile attitudes like this that turn new players away from the game, my girlfriend for instance played for 3 months or so with me, and quit after the shitty experience she had with angry veteran/experienced players in her instance groups "why the fuck is the druid wearing cloth, fucking noob /kick" or asshat 85's ganking and camping her, she now cant stand this game based on her experiences with the shit community that World of Warcraft is and has become. simply asking for help in the game, in general or otherwise will more often than not warrent a variety of hostile responses from "wicked awesome vanilla players" like yourself.
Whilst GW2 has its flaws, and i understand that it isnt an open PvP world like WoW is...she loves that game simply because she doesnt have to deal with immature hostile bullshit from players that hinders her game play experience. and i agree, GW2 for the most part has a great and helpful community, time will tell if it stays that way since its new, but i can understand that its attractive to players like her for that reason.
Im used to the bullshit, been playing since 2006, and im fine with the hostility and ganking to a degree, its a part and parcel of this game i enjoy. what im saying is that if there were facilities in place that either discourage mindless abuse or killing, or level the playing field for another player to ENJOY aspects of PvP then it would be a good thing yes?
Never said that. I want it to be a living and breathing thing where people who bump into each other out in the world wants to pick up their swords and go at it. This can easily be achieved with a system behind it. Mind you, the system isn't there to put them in a controlled environment and close them off from the chaotic world. It's there to encourage honourable fighting, and to encourage fighting as a whole.
I never seem to get this message through, but what might I ask, about the current situation of world PvP is so attractive, awesome, or challenging? Every nay-sayer is here defending PvP, yet I don't see precisely what about current world PvP it is they like so much. We all want to PvP on a PvP server, so why not make PvP better?
I seriously do not understand this complaint. It sounds like the OP wants to world PvP, but only sometimes. That sounds an awful lot like the flag/unflag option on pve servers. If you cannot handle the risk of being ganked at anytime on a PvP server, maybe you're simply on the wrong server.
This is what people who get owned always say. How about you step into their shoes. Maybe they're mad at the Alliance(for example) for stealing nodes all day or ganking your friends, so you see an Alliance player with low hp having a hard time on some mobs, you take your chance to exact revenge on the opposite faction. Many many reasons for ganking. It doesn't even matter, 1 honor point or... 0? I don't really know what Dishonorable Kills did anyway.
It's pronounced "Dur-av-ian."
That's it, I'm off to bed. Sick and tired of people who don't read my argument or don't seem to have the capacity to understand my words.
Nothing that I've said in this thread has indicated in any way that I want to make PvP controlled, soft, easy, lame, or tame for that matter.
Every single word has been that challenging and honourable behaviour should be promoted, and shitty or lame behaviour discouraged. We can have awesome conflict and constant fighting without the lame ass 1-shot ganking of people who are near death already. It isn't PvP, it's ganking. Two very different things. Learn the difference, then come back to argue.
Good night.
So basically you want to play on a PvE server where when and where you engage in PvP is completely controlled by you.
The more you post, the more obvious it is you don't belong on a PvP server.
But instead of moving off your server, you want Blizzard to basically make PvP servers into PvE server for your benefit.
---------- Post added 2012-10-02 at 06:21 PM ----------
You keep talking about how you want fair fights where both combatants are prepared.
Once again, that is the exact opposite of world pvp on a pvp server where the initiator always has the advantage.