Originally Posted by
frott
well i think even better would be:
it is the healer's job to heal. it isn't the dps' job to be healed. So orbs should boil down to something the monk does/gathers/collects/gets to increase their healing. In fact, I'll go so far to say that it is lazy game mechanics to create a class/ability/situation which explicitly relies on your recipient's awareness/intentions in order to establish its power.
It would make sense if there was more control over it's usage (what if you could attach the orbs to players, or grant an orb as a temporary enchant to a player).
But as it stands, if my choice is to bring a monk and it forces me to play a certain way to make use of the monk, and bringing ANY OTHER HEALER... i'm going to make the easier choice.
That aside, bring the player not the class has been such a mantra that it has essentially lead them to make poor decisions about classes... but players bring classes. I don't want to bring a monk healer if I have the choice.
But hey, I love being top dps as a tank these days! Yay!