Considering it was tuned for much higher iLvl than what most guilds are rolling in there with (463, was tuned for 480-496 on beta?) it is nice to see a normal mode that isn't completely face roll.
It is SO MUCH FUN! I was not expecting normal modes to be this fun nor exciting. Obviously it is because we're undergeared, but the fight itself seems completely and utterly doable with 463-ish gear, it just requires people who understand everything that they're doing in the fight and doing it correctly.
Yeah that's true, two pages of people that never pulled the fight telling me to read the dungeon journal was extremely helpful, no idea why I wasn't more friendly. Thanks for your insights, you make a good argument!
Pretty sure there wasn't a single useful post in the two pages of drivel, but like I said in the post I don't know what I was looking for considering only about 50 guilds have even seen the fight, although as someone that seems to write in drivel yourself maybe you can extract information that I am unable to see within the garbage.
You mean the post I made where I asked if the health value was correct in relation to the enrage timer? Hmm, that seems like a pretty straight forward question to me, care to elaborate as to how it is drivel? Feel free to take a few moments to look up the definition of drivel before you respond as it may assist you.
Originally Posted by SilentStocket
Olympics aren't hard either if you dont care about your placement.
Too bad they no longer exist...Suit Up is a shadow of its former self.
Weird, my deleted Warrior still shows up on the list o.O
On-topic, and to what I said in the battle.net thread:
The boss health on 10M is perfectly fine and a well-tuned enrage timer. It just requires fine-tuning of the strat and maximizing DPS as much as possible. This was the first time I've enjoyed a normal mode in a long time, it was a really nice change for it to not be completely faceroll.
<- from somebody who killed the boss; please do not nerf this.
Last edited by esoterickk; 2012-10-03 at 11:23 PM.
Very refreshing to see some challenge in the game again, this bodes very well for the upcoming Heroic modes. The fight does seem like a rather large DPS check, the mechanics seem simple enough, just a very intense fight.
I have some footage of my guild, Nightwatchers on Outland-Eu, 3-4 attempts - www.twitch.tv/stripples. We start at around the 2 hour mark on the video.
Just started up streaming so any feedback good or bad is appreciated, how I could improve quality, music choice, UI etc etc. If you really like what you see than a follow would be greatly appreciated, thanks in advance!
Hate to post more of the same, but yeah, the DPS check is pretty extreme. Too hard (on 25m) of a fight for normal modes probably. I'm not saying it is unkillable, I'm not saying that I *want* it nerfed, but I am saying that I think it is harder than Blizzard intends normals to be. I would be shocked if there isn't some sort of nerf within the next 7 days, whether it is a health nerf or increasing the debuff provided by the sparks. But hey, I could be wrong.
It's not particularly hard. It is a fair enough DPS check for normal modes but there are a lot of guilds who could have killed it but who are instead running multiple raids with alts to 4/6 then will combine later to clear it out with mains.
It's a really fun, well designed fight that I can't wait to see on HM.
Definitely just a dps check rather than a bugged fight. Only got a few pulls in tonight and had him ~30ish% when he enraged, no lust and sloppy transitions. Shouldn't be too hard to push that extra dps when his stacks are high.