Just a quick thing, I don't get what's meant by "bleed excess rage with Barrier". Since Block and be used 2x in a row and then goes on cooldown, this means get say 120 Rage, back to back Shield Blocks, then while Block is on cooldown use Barrier until it's almost ready to come off, at which point you get at least 60 for Block again? So rarely use full Barriers?
- You’re at 90 rage, so you hit Shield Block and drop down to 30.
- After this, you go for a Shield Slam and get an Enrage – use Shield Block (your 2nd charge of it).
- Shield Block is still on cooldown, but you’re about to rage cap; here, use a full strength barrier.
If you’re prioritising Shield Block, you’re ONLY using a barrier when Shield Block is on cooldown and you’re about to hit the rage cap (thus, start wasting rage). You wouldn’t use a barrier at low rage at all.
I hope that’s a wee bit clearer.
Look. I'm going to spell this out for you guys as easily as possible. http://www.wowpedia.org/Combat_rating_system
Mastery 1% Mastery 600.0
Parry 1% parry chance 885.0
Dodge 1% dodge chance 885.0
1% Mastery is 1% Block and .5% chance to critical block. 1% block is .3% mitigation and .5% critical block is .35% mitigation so 1% Mastery is .65% mitigation. To get 1% mitigation from Block/Crit Block you need 923 Mastery Rating with no diminishing returns. Parry and Dodge are 1% avoidance at 885 rating with no diminishing returns.
Now, Shield Block has a 9 sec CD with 2 max charges. Assuming you generate enough rage to keep Shield Block on CD, the first 24 seconds of any fight you have complete CTC coverage. For the remaining 36 seconds you have 24 seconds of uptime, giving you 80% uptime the first minute and 66.6% uptime for the remaining minutes. So at hit/expertise cap 40% of your mastery is worthless, then 33.3% of your mastery is worthless so you need 1132 Mastery to gain 1% mitigation for the first minute and 1088 Mastery Rating for each following minute.
The moment you equip your shield, you're already at 17% block/crit block so your Mastery is already on a 34% DR which translates into it requiring 1517 Mastery Rating to gain 1% mitigation for the first minute of combat an 1457 Mastery Rating to gain 1% mitigation for each following minute.
1517 Mastery Rating is 632 Rating more than the 885 Rating required for 1% Dodge/Parry. Dodge and Parry will be equal in mitigation to Mastery when they reach 71.4% diminished returns, or 35.7% Dodge/Parry for the first minute of combat. 1457 Mastery Rating is 572 more rating than 1% Dodge/Parry. Dodge and Parry will be equal in mitigation to mastery when they reach 64.6% diminished returns or 32.3% Dodge/Parry.
So to maximize mitigation you raise dodge/parry to 32.3% then increase Mastery by 1.9 rating per point of Dodge and Parry.
So Warrior Stat Priority is Stam(to health floor)>Hit/Expertise Soft Cap>32.3% Dodge/Parry> 1.9% Mastery = 1% Dodge = 1% Parry.
Edit: Also, parry apparently only has 27% less diminishing returns than Dodge, so in all reality the number is actually 16.15% Dodge and 20.6% Parry.
Honestly all I'm getting from this debate is that nobody can agree. It seems either Hit/Exp or Parry/Dodge, depending on if you want to have smoother damage intake, but take more overall during the course of the fight, or take less overall damage but they might be spikier. I don't know about you, but I would always pick a smoother intake so my healers know what to expect, rather than risk the T11-T12 Death Knight scenario where one minute they're living, the next they're dead because of a damage spike. In Cataclysm we hit the CTC cap to achieve smooth and predictable incoming damage; while we can't "cap" anymore, I see no reason why we shouldn't continue along that road.
You’re welcome, Arothand.
Kaeleena – I’m going to spell this out to you as clearly as possible.
Until you start accepting that the value of mastery is NOT solely in combat table coverage, you’re not going to understand why it’s a more valuable stat in a hit/expertise build. I’ve already said that prioritising dodge and parry with Shield Barrier will net a higher TDR, but I’m trying to also tell you that hit/expertise/mastery is the smoother option to take because there are less chances of a spike.
The work has been done for you at Sacred Duty, so you can either accept that what you’re saying goes against overwhelming observable evidence, or you can keep spouting the same crap about CTC and continuing to miss the point entirely.
I leave the choice up to you.
Even outside of Shield Block, the average damage avoided by Dodge/Parry is going to be higher than the average damage mitigated by Mastery.
Mastery is your best thing for reducing damage intake - by increasing the number of critical blocks you go from 31% damage reduction to 62% which is nothing to be looked down on... you bleed excess rage during SBlock downtime into SBarr thus smoothing the damage intake without guaranteed blocks...
However - you do need some stamina gems - challenge modes (and I bet that heroic raids too) hurt - there has to be a buffer for healers to be able to react...
lawl the discussion >.< You want mastery so that when you actually pop S-block it will mitigate some freaking dmg. GLHF trying to stand there with no mastery, trying to be a dk , and get insta gibbed because you are out of proper DR-cds. Get hit / exp capped - Pure mastery and spit on parry / dodge, nothing you can ever rely on. Active mitigation tank says WADDUP.
since no page (neither wowhead nor askmrrobot) provided me some ratings I could choose gear from, I just made up my own and put them into askmrrobot. Running well so far.
I use the following:
Expertise 1.5 (after softcap 0.3)
Hit 1.49 (for not screwing with me and telling me to reforge different everytime :P )
Parry 0.9 (higher than dodge because of the hold the line glyph)
Dodge 0.85 (for not priorizing mastery + crit/haste over dodge+hit/exp items for example. happen often otherwise)
stamina + strength 0.8 (for not telling me, items with spirit + mastery are great tanking items. had that a couple of times, then decided to add these as weights)
running very well so far. Healers complain already that it is boring healing me. I definitely recognize when I do not press my buttons right, because then I get smashed pretty hard in my face. but when I press them right, I very rarely fall below 70%. sounds like active mitigation works out pretty good.
that being said, it's been still only heroic 5men and one world boss so far. starting raiding on sunday, but looking forward to it.
FWIW I've been having some good success in heroics (raiding in a week or so) by focusing on Hit/Exp (not exactly capped, but close, like 6% or more) and then on Mastery. I'm being lazy though and haven't gemmed some pieces yet. After each run I ask my healer if they thought I was squishy as I'm testing out an unfamiliar reforging strategy (i.e. Hit/Exp) and all of them have said they had no unusual problems.
http://us.battle.net/wow/en/characte...hackbar/simple to see what I'm doing.
My advice is if you don't want to do a lot of math or run simulations, armory a protection warrior in a top 25 guild and see what he's doing. Chances are if he's in that guild he's done his research already so you don't have to.