It's only week #2 of MoP, but many of you probably have done the scenarios now. Comparing all of them, excluding other content like dungeons and raids, which one do you think is the hardest? Which one is the easiest? And why do you think so?
My list starts with the hardest at number 1 and then the difficulty lowers. It's from a Frost DK point of view and with 3 DPS (mostly Enhancement Shamand and an Affliction Warlock). I have done most of them with either a dedicated healer or a dedicated tank and the difficulty went down extremely. But with 3 DPS with only minimal heal options, you actually have to pay attention or die horribly. :3
Alright, here goes:
1.) Theramore's Fall
The larger packs (4+ mobs) are actually quite hard without heal. Same goes for the Gryphon Rider boss, the Dwarf Shaman. He deals quite a lot of damage if his totem isn't killed fast. Big Bessa with two or more melees is also interesting. Adding in abilities that allow you to kill yourself within seconds like the reflection - yeah, you get a fine scenario which is actually hard compared to the rest.
2.) Unga Ingoo
One reason: Captain Ook. Sometimes so many adds spawn, it's not even funny. I am talking about 10-15+ adds and the boss at the same time. That's raping my health in seconds. The thing is, I don't know WHY so many adds spawn. They still have over 250k+ life each, so you can't just bomb them. And the cannon doesn't function anymore. Is this a sort of "enrage", do more spawn the lower his health gets? I have no idea! xD
3.) Brewmoon Festival
The difficulty in this one varies extremely. I would put it on as the hardest, but because the defense is random each time, the difficulty can get really hard or nearly piss easy.
The stage 1 bosses are all not that easy without a healer. However, the Yaungol attack is where it really gets ugly. Groups of 3-5 (or even 6?) Yaungol per entrace, with 5 entrances and one of them also has a yeti. Yeah, talk about overkill. I only had the archers and the "Brew Bomb", but the first one made it extremely difficulty, because you basically had to tank them in the archer attacks, where as the second one... yeah, 500k damage in a large radius after 6 seconds useable every 20 seconds - suddenly, all enemies except the 590k HP warriors and the yetis are oneshotable. The endboss is okay, he can kill you, but it's not that hard.
4.) Greenstone Village
The main reason here is the trash, which is imo harder then the bosses. The flowers with their void zones deal quite a lot of damage, the "Water Elemental" miniboss is probably the hardest mob in there, the jade shale spiders do a lot of damage, the sprites do a lot of damage... yeah, everything can deal much damage, but you can interrupt most of it. Still, with 4-6 enemies at the same time it can get quite ugly.
The Quilen boss is just annoying as hell. No indication when he starts absorbing your attacks. No cast bar, nothing. You can interrupt it, but if you are slow he has healed him back to full health. The other boss (the giant) is much easier. The endboss is also a walk in the park.
5.) Arena of Annihilation
The arena is not really hard except for the Hozen as the final boss, which is probably the hardest boss in the whole scenario. All others are pretty easy, the Turtle can deal mch damage if you get hit from the spinning attack (which happens EVERY FUCKING TIME because it moves along the walls and SUDDENLY changes back to move through the middle), the fire elemental deals much damage to melees if you can't move fast enough, but that's about it.
6.) A Brewing Storm
Nothing really hard except for the endboss, which can get hard. You can oneshot the adds, but as you have to channel the attack and can't move while doing so, you might get hit by the bosses AoE attack and then the channeling is interrupted. Aside from this, nothing hard.
7.) Crypt of Forgotten Kings
Imo the easiest one. Only three things to watch out for:
a.) Don't move in any traps, especially thunder traps.
b.) Avoid the Mogu's knockback.
c.) Avoid "Deathzone" from the final boss.
Still, so much easier then all other scenarios.
Anyway, what do you think? How would you rate them? As said, as a healer or tank all of them are extremely easy, but it you only have DPS it can actually get quite hard if you screw up and can't interrupt or move.