For your reading pleasure:
TL;DR - Gamers area bunch of whiny assholes, and this is one of the main reasons why after 3 years of education on the subject, I no longer have any desire to get into the game development industry. At all.
For the record, my avatar image has been "temporary" for years now.
Give the resistance fighters 300 tiberium?
Trade for gas
And then at the end your choices wont matter and they will have to release a DLC explaining the ending.
I can't believe the company that really hooked me into RPGs is now a hollowed out corpse puppet control by the same assholes who make madden + Year and generic first person shooter 6.
Beginning to think its time to just call it a day with video games...
(Warframe) - Gold Tiger & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
I realize that isn't really what BW was doing, but can understand how he would feel that way. All the story for the classes is in the beginning of the game, which is the part you HAVE to give away in a freemium model. It would still rub me wrong if I was in his shoes.
On top of that, really, the vast majority of the writing is over. His job was probably coming to an end anyway as all the class stories have been written. The vast majority of the story is in the leveling. Leveling is done.
i5-4690k @ 4.4ghz - Noctua NH-D14 - ASRock Z97-PRO3 - Gigabyte GTX960 - 8GB 1600 mHz Corsair Vengeance - XFX 80+ Gold 550W Modular PSU - Corsair 200R
Check out my FFXIV Stream: twitch.tv/Lathais
I am so so glad that DA3 already in the process to be delivered at the end of this year. It makes me wonder with all this negative feedback if this is actually destroying the company. I don't just mean for TOR. I mean could this prevent them from making future games that we all like. There seems to be much more going on then the people know about and I'd like know what that is.
but in the end, we must accept that "we" are the minority, and we must bow to the generic first person shooter 6 consuming mass. maybe kickstarter projects and the digital distribution future will bring some projects for "us", I certainly hope so.
---------- Post added 2012-10-04 at 11:21 AM ----------
They should have stayed a PC developer and focused on what they did well, instead of trying to appeal to the Call of Duty crowd.
You can also clearly see from the recent activities of EA that they didn't let that kind of behavior go on for too long. I'm sure they lured them in with the promise of freedom, only to choke back on the leash the second their signatures were on paper. You can look at SWTOR from inception to F2P and see EA's heavy hand all over the place.
Lots of people say SWTOR is garbage, but envision a world where something you are passionate about is not only restrained, but criticised, disagreed with, and forced to go different directions from start to finish. Then you have to go out in public with a fake smile on and try to tell the world that your labor of love is amazing, when you're actually dying inside from knowing Ritticello (sp) has used your creative genius as a urinal.
Old news IGN. Daniel Ericson Left about 2 months ago.
To all the people saying that .. him leaving w/o having another job to go to means it was really bad - and how horrible a situation it must've been, it doesn't work the same for rich people - he doesn't need another job after lossing/quitting his current job like regular folk do - so don't read too much into this. BUUUUUT, my problem here is person made shit tons of money doing a horrible job managing a new MMO (check my past posts I loved SWTOR - all of my problems come from its management) jumps ship with all his money and the game crashes and burns and EA/bioware take the heat. Wait a sec, i think that's how all businesses work in the US - scratch all that.
This isn't surprising at all but still kind of sad. I'm not sure why some people like to place all blame on EA. I'd agree that they seemed to have gave up support for the game prematurely. But the fact of the matter is they gave Bioware millions of dollars to produce TOR. And Bioware released broke world PvP that never got fixed. Bugs released with subsequent patches that never got fixed. Essential features that took some 6 months to release. And they still can't figure out how to put in chat bubbles as far as I know.
Damn. I am not surprised, because we haven't heard from him in awhile. But it's still shocking. If there was anyone who's voice and face I associated with SWTOR, it was Daniel.
Pre-launch, I would scour the forums and fansites to find any interviews from "ABSolutely" Erickson. He always seemed to have the most passion for the game and it always got you pumped for release. I've never seen a company lose so many key players one after another...
Stephen Reid, Georg Zoeller, Rich Vogel, the Doctors, and now Daniel (I'm sure I'm missing a few others). The entire team that seemed the foundation of this game; all gone. I guess the only one left would be James Ohlen. He must be really kissing ass over at EA Corp. to still have his job. By the end of the year, they will have recycled the entire original team.
If the free-to-play coming next month doesn't improve things, you can bet that they will be closing the doors on this one. And the saddest part of all, is that this game may have been our last hope for a great Star Wars MMO. LucasArts won't risk it again. They would have been so much better off just making Kotor III.
Last edited by OneSent; 2012-10-04 at 05:52 PM.
Perhaps the world is just not ready for a Star Wars MMO...is that this game may have been our last hope for a great Star Wars MMO.
My Cracked articles, writing blog, and Twitter.
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
Want to chat with people who aren't idiots? Join our IRC.
---------- Post added 2012-10-04 at 12:46 PM ----------
Like for example, here is something from Bioware in 2008:
The game is a "story-based MMO" according to Kotaku’s liveblog of the event. "Something very different and very familiar," according to Dr. Greg Zeschuk, co-founder of BioWare.
Which is arguably true
So many bad assumptions in this thread I actually felt compelled to register and reply.
For starters, you can put the Hero Engine decision squarely on the shoulders of Bioware Austin. EA, which you must realize when you speak of them you are speaking about their publishing arm and not a development studio, had no real say nor did they care what engine Bioware was using. Their primary purpose is funding game development and/or distribution (and everything that comes with it).
Second, Bioware, like other studios EA acquires, does have complete autonomy in how they develop their games. Executive management checks in with the big, AAA titles to ensure things are going along smoothly and that objectives are being met. They also work with the studios on long term strategic plans. They do not make engine decisions nor will they force a game out the door. They will cancel or delay a title if it looks bad unless the license they purchased prevents them from doing so (ala NFL for Madden).
Third, Bioware messed up the release of TOR, not EA. They were in development for a LONG time and had about 600 people working on the game prior to launch. They bought a building in Austin to accommodate all of this. They were in beta for a long time as well and despite the negative feedback throughout and numerous issues from general testers AND EA friends and family testers they still released the game. This was after pushing their release back a few times internally. Bottomline was they had to get it out. They had to keep the lights on. Sure, they may have been able to keep developing but when you are constantly missing your deadlines at some point you need to let go. So you can blame poor Bioware project management, not EA.
Lastly, FTP was definitely pushed by corporate once they saw the subscriptions bleed like crazy. However, note that it is actually part of a global initiative for the company. It was simply accelerated in TOR and would have occurred regardless. I suppose if you feel FTP is what caused TOR to fail then there might finally be something for you to hang your hat on.
How do I know this? I left EA recently and worked in management. That is all the info I am comfortable posting. I will say I enjoyed my time there and will probably go back at some point. Just remember that when you hate so much at a company like EA, you are trashing the thousands of people who work really hard to make you great games. If you can do better, get an education and join the company or make your own.
And in case you didn't notice, your 'alleged' company was just voted the worst company in America. So clearly it's not sunshine and puppy dog moonbeams as you claim it to be. If you would like to give us some direct evidence that you 'worked in management' at EA, then please do so.
Otherwise you just sound like someone who is blowing smoke up our butts for the sake of maintaining a public image if you actually work there. If you don't, maybe just someone wanting to be an internet celebrity for a day if you don't. There have already been several "I work for this company" posts littered in these forums that have proven to be nothing but illusion.
Why should we think this is any different?