If everyone were like me they would be so much better off.
I should start a political movement to make the world more like me. Then, take over my countries military and sweep across Europe!
I would call it something catchy...
Lightning something... Or blitz... I'll figure it out when the time comes.
Lv40 (Firefall) Dragonfly, Mammoth, Arsenal, Nighthawk, Raptor, Tigerclaw
Lv50 (FF14) Paladin, Warrior (Swtor) Agent, Warrior, Knight, Inquisitor, Trooper, Consular, Smuggler, Hunter
Lv60 (NWO) Rogue, Fighter, Wizard, Guardian, Cleric (Rift) Rogue
Lv80/85 (GW2) Thief (WoW) Rogue, Mage, Priest, Hunter, Warlock, Warrior, Death Knight, Paladin, Druid, Shaman
There you go, article called "Who plays, how much and why?" Guess your anecdotal "evidence" is wrong.
Last edited by johnnyderpp; 2012-10-12 at 05:41 PM. Reason: Spelling
For the people which don't play alts... SWTOR is a game where it's actually worth it and through legacy you "ease" through the game much faster especially if you only want to play the story and none of the planetary stuff.
somehow sad and amazing how that game splits the people, may it be the gamers or even the designers. there was a lot said in this topic and after reading just everything i gotta say nearly everyone made good points, even i would agree with em or not.
i don't know much about Bioware nor it's games, but i do know that their reputation was great and their name alone on some product was somehow guarantee for a really good game. so im pretty much up to just jump on the "blame EA" train.
i think swtor was really a great game, could have easily been fantastic but got released to soon, may be cause of that Christmas sale madness, and for someone without deeper knowledge of those companies it's easy for me to just point my finger at EA. i won't believe that any game designer with heart would ever release a half baked game to millions of fans who got hyped since months, without a gun in his back. only thing i can imagine would be that Bioware was relying too much on their immense storyline wich would give em enough time to fix anything that matters before the majority of subscribers hit 50, discover all things the game is lacking and run mad. who knows im pretty simple minded, sorry.
for me the game appeared really more like a single player rpg than anything else, wich might wasn't as bad as it seems since swtor would hook up a whole lot of that KOTOR fanbase though, who might don't care about the mmo party anyways. so for me it was even a clever choice to merge the great storyline of an rpg and the mmo part for longlivety. that even took alot of the leveling and progression pressure out of the game (atleast for me), for what was really thankful though, even thats some selfmade problem and i can't blame anyone else but me for rushing through a game for whatever reason. (sad that i barely come to just enjoy a game nowadays). that beeing said, Bioware might not calculate with that actual type of gamer, just clicking away lots of the story and cutscenes and conversations and stuff and just hitting 50 in about a week, having nothing to do except picking on everything the game is lacking atm. my gf told me that swtor was Biowares first mmo, so it might really be that they were just lacking the experience in terms of the mmo part, wich was unfortunatly way more important to the players than Bioware did or could imagine.
ah well, i ragequit before or after (dont remember) the first big patch with legacy system, never played again. but in that short time i got a whole bunch of really nice memories playing that game and i feel a bit sorry beeing part of that quick downfall during those important first month's. never imagined how things would turn out.
^ sad but true :xNvm the actual consumers who are about as thankful and supportive as your local junkies.
anyways in the end it's pretty much the money that runs everything to ruin, in this or another way.