I know however, for Affliction the most important thing, which I find is left out alot of places.
You have to be able to channel MG for the entire duration of Haunt, to benefit most of it. That means, that reapply dots during Haunt is a dps loss. - (Ofc 100% dot uptime is crucial and required, but to waste Haunt duration is a dps loss).
A great way how to do this, is by reapplying dots when they get below 50% of the duration, and then use Haunt and spam MG. This means your safe from dots falling off, etc (Remember, 50% of the base duration, so you can't reapply a dot on 50% of the alrdy pandemic duration).
Another thing is the opener. If we don't look at Doomguard, as my guild tend to blow Time Warp during execute phase,
You open with Dark Soul->SS-SB->Haunt->MG-MG (Remember to reapply dots in the end/when they are about to run out during Dark Soul, for increase win). Try to squeeze as many haunts out during Dark Soul as possible (Both in opener and in general).
Pooling shards is also very good, if you know procs is coming up, or a special phase is coming up, or Dark Soul. You should be able to do atleast 2 Haunts pr Dark Soul.
Also remember, Demonic Gateway and Teleport is your best friends. These abilities, will if you know the fight well, let you minimize movement.
I often tend to have a spot for my portal planned, so I actually don't have to "run" the first time I am hit by something. I just port, and keep on. (For feng for instance, I have my portal at our meetup spot for Earthquake).
This last thing is not fact based, merely something I have a "feeling" is right.
GoSup is a dps loss to use, however if your restricted by movement alot, it could be a dps gain (As the pet will hit the boss with nearly 100% uptime, and only scales well if your allowed to MG.
Last edited by Faylo; 2012-10-05 at 07:31 AM.
TL;DR Going below hitcao is not a free meal, there is a price. Try it if you want, but be aware of the (hidden) costs.
On the first boss in Mosu'Gun I was sitting around 68K on the kill but the burn phase as long as we had two DPS down.
Yesterday we killed Galleon and (with only SB:SoC on the adds, no consistent AoE) I was able to hover around 77K. My item level is 473 already. I got lucky with some drops. However, Galleon dropped the same f****** helmet he dropped the first time I killed him. At least I can get a Sha Crystal, I guess...
Last edited by Femto1; 2012-10-05 at 01:15 PM. Reason: Spelling
ive been having a similiar prob dps wise. only pulling like 38-40k with a 464 ilvl.
on the voodoo boss 67k with a 461 item level (i did not go into shadow realm)
thats pure single target for 6 minutes
i was trying to keep up with our 468 i level top dps who ended up 74k on that boss.
yesterday, i did increase my i level to 463, and on elegon i am keeping up with all of our dps who are 467+ i levels
doing about 80-85k towards the end. as soon as dailies are no longer the way to obtain gear, i will catch up with their i levels, and looks like i will win most of the fights. pretty stoked
Last edited by the operator; 2012-10-05 at 02:01 PM.
Ya i can't wait for the daily gear to be useless so I can crush my fellow guildies in dps lol
Im already pretty close in all fights and im only 454 lol
To be honest even at 7% hit I didn't feel that it was a big loss when something missed. Fairly frequently a corruption or a UA would miss when applying dots with soulburn->soulswap and occasionally a haunt would miss. The damage I gained from stacking haste and mastery vastly out-weighed the delayed damage on those casts that missed.
If you want to go for hit-cap I'd say it's largely personal preference. People will always continue to say that you should always go for hit-cap as you may lose important damage at the wrong time, but in my opinion the higher average DPS massively outweighs the potential situations where your missed caused a kill to be a wipe. I'm of the opinion that if your haunt missing caused you to wipe you probably should've deserved to wipe to begin with.
I'd advise people to go at least down to 12% hit and further if they feel comfortable with the extra attention you have to put in your rotation when anything can miss at any time.
It is better to have raided and wiped, then to never have raided at all.
Sacrificing hit for haste and mastery gives you more DPS. It is possible (but EXTREMELY unlikely) that RNG will be so against you that your miss alone caused the wipe, but it is MUCH more likely that the opposite will be true and your increased average damage will help create a kill.
In all of the simulations I've ever done I've never seen the low-end of the values simcraft reports be more than 2k under the average.
After playing a bit with simcraft, hit to mastery conversion seems to be less than one percent damage increase.
Did I make any mistake there? If no, I'd rather take hit for convenience.
Edit: Put it this way: the upperbound of your average gain is 4%. This is if Haste/Mastery is worth .5 DPS per point more than Hit, a high number, and if you rigged your gear to have 0 hit and consequently missed 1 in 6 spells.
Last edited by Rustjive; 2012-10-06 at 04:45 AM.
My main thought process is that hit is no longer the be all, end all stat to go for before all else for gear and reforgings. It is just another stat exactly like haste and mastery in terms of DPS increase. I've been attempting to get people to get out of the mindset that hit is required as affliction. It's not.
It makes me excited to play affliction and a class that doesn't have to go for hit-cap as it opens up many more gearing choices. We no longer have to wonder if a haste/mastery piece is better than that hit/haste piece simply because we aren't sure if we can get hitcap without it. We can just get the haste/mastery piece and figure out how much hit we really want and not need.
Also, simcraft will not only give you average DPS based on 10,000 (or whatever) iterations, but also the standard deviation of DPS and 95% confidence intervals. In other words, there's a measure of RNG in every sim as well, so if you wish you can take that into account when simming gear/reforges.
I'm only at 453 and I'm pushing anywhere between 40 and 60k in dungeons. I have no idea about the raid yet as we're doing that tomorrow, but with Pandemic do remember you have a much more flexible 'rotation'. You can refresh dots when you have procs and you can make the most of your MF casts by doing this as well. I like to refresh my dots close together so I can get out less cancelled MF casts. Due to the shard cost it shouldn't matter about delaying haunt. Ideally, you want to be casting it just after you refresh your dots.
Last edited by Jenerena; 2012-10-06 at 11:29 AM.
Logs were done same night with same gear, but got separated because WoL went down.
Can I ask how is affliction doing on Elegon's orbs? Do you need to save dark soul/trinket/pot to down them reliably?
As long as you're quick with targeting your orb when it spawns you should be able to at least kill the first 5 on your own without cooldowns. We only went for 5, so I'm not sure how hard 6+ might be to kill.