Seems to be doing okay to me! If nothing else, it's a solid xpac that should drive more players back as it's significantly better than it's predecessors!
All along, I've been more or less saying that early sales would be down simply because a huge chunk of the player population has gone missing since the start of Cataclysm.
As for polls here, they aren't evidence of anything at all. They're entertaining to read but mostly they're biased one way or another to get a specific result and the subject of endless mindless arguments.
In any case, don't presume to have an opinion about my expectations or honesty.
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They never said that the uptake wasn't in China, just that it was prior to the release in China but the only way for people in China to "buy" MoP is to buy subscription so it has to include them. Very sneaky.
I looked at the VG Chartz and Cata sold roughly 25% in the second week so if you use the 2.7 million as 5 quarters then you get about 2.16 million on launch day. That would put the total at about 24% which is the lowest uptake of all expansions.Either way, I don't suspect the remainder of the first week holds a candle to the first day and pre-order figures so I don't think the comparison of the numbers we have is as daft as some of you feel it is.
2.7M in first week, versus Cata with 3.3M in one day.
Keep trying to spin it to the shareholders.
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I love it how some WoW players are targeting with their remarks people who claimed that "WoW is dead". Honestly, WoW is not dead and will not be for several years ahead. It has been said for years and nobody with at least a bit of common sense will claim otherwise. People who says "WoW is dead" are trolls or just people who loves flinging arguments on the level of 12-year olds. Targeting such people and proclaiming your victory is like bragging about outmuscling an infant. Most of witty remarks in this thread can be summed up as "Rofl. WoW biggest! WoW not dead! Fuck you!" The 2.7m sales are something that could be expected and they are neither a big success nor a big failure.
At the same time anyone who got bored/disillusioned/disappointed with WoW in general is thrown into the same sack with the aforementioned people and proclaimed a "WoW hater". This comes together with shitting on every single released MMO other than WoW using a primitive understanding of power value. Its same as if someone from say an USA would come forth and say something like "Lol, USA is much bigger from Switzerland and we have more people, more cash and more nukes. Switzerland is shit!". This continues for YEARS and is one of the reasons I am more and more moving myself away from WoW community. Dont get me wrong, there are trolls and idiots in any game. But the worst mix comes out when you take a troll and give him some sort of tools that "legitimates" his nonsense. "Wow biggest! Me play WoW! Your argument is invalid!". Honestly, if I ever would think of giving MoP a try, such thoughts are quickly shut down every time I enter this forum and read some of the posts.
There was an active ban to Iranian and some other Middle Eastern places that played WoW. It's not a tiny sub lost like 100 people. It's much, much higher.
Seeing the numbers posted this strong without them and without China ( their system for WoW works differently most often than not for this ) is nice to see. Good work, Blizzard. Keep the content rolling.
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Despite all the complaints about the engine (largely justified), WoW is still a hugely fun game. And, with MoP, Blizzard has addressed the single major problem with Cataclysm responsible for the loss of subs...the near complete alck of end game, non-raiding content.
There are definite improvements that can be made in various areas, and WoWs lost that "shiny" and "new" feel but unless there is a major problem, I woudln't be too sure numbers will drop that much.
If you think it's so easy to do all that and keep 10m people happy then start your own game because instead of playing this one you could be on the next episode of cribs. Seriously think for a min. Blizzard takes some chances and makes mistakes but if you think it's easy and that they are lazy, you're clearly not grasping reality.
The spin is saying MoP is 2.7... Cata is 3.3 and Wrath is 2.8 - but downplaying the "one is for first-day, the other is for first week" concept. If they did an honest comparison - MoP's first-day sales would probably be significantly lower than any previous expansion, and disregards any further sales figures for Cata/Wrath/BC during the next 6 days for comparison.
I personally don't mind it in this case, because I feel comparing 1st day sales to 1st week is splitting hairs. :P
China subscriptions don't pay a monthly fee. The average person pays about $8 a month compared to US for playtime because they pay per hour. It's like 4 or 6 cents per hour. But if they pay once during any period of the month they are counted as a subscriber.
WOW is not dead, but it will never be 12m "subscribers" again. (subscriber doesn't mean former WoW player, remember there's gold farmers, fake acounts, bots, and acounts that people buy to make RAF) Actual "MoP" players is 2.7m, and there's some new players coming that have just bought the game to try it and in the future will upgrade their game to MoP, by the end of the expansion could be 3 or 3.5million MoP players, counting the ones that normally left and the ones who join.
Last edited by Trollhamaren; 2012-10-04 at 06:28 PM.
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