My major point has been throughout this entire thread, that Mists got 2.7 in a week. The rest of the expansions got that or almost that, in a day.
I just fail to see how people can think that the sales are somehow just as, good? I guess? Because it directly implies that it's first 24hr sales were an entirely different number, which we can only guess at, and they've been construed (obviously on purpose) as being great.
I'm still more concerned with subscribers, but I just can't take anyone seriously who thinks that these sales were great. I just can't.
So Cataclysm was a "net gain" over launch? Well I guess you could say that. Each individual word is fine, but the overall idea seems off. There's a large number of events and reasons between launch and Cataclysm that led to it peaking so high. You can ignore how it did so well if you just want a "her der big number over TBC" kind of 'debate' I guess. It just doesn't seem a great approach to analysis.
Oh, that I can agree on. That's basicly the example I am using regarding the quartery reports. How 800k is a large number if it's a loss, but 900k being a low number if we are talking about gains.
Change the backstory and the numbers get a new meaning to people.
In fact, I find the 900k to be a healthy gain because of the backstory. I was expecting a gain, but at a lower rate due to the heavy decline and "open hate" for Cataclysm within the community. Now I am curious as to what happens next.
These figures are not good. If I used VGChartz sales ratios to guestimate the sales after a week of Cata we would have approximately 4.04 million sales. An using a similar system would put the first day sales of MoP at around 2.2 million. My guestimate is that MoP will sell about 3.1 million copies in the first month of sales.
My guess is that they used the 1 week figures because there is no direct comparison for any previous expansion and they were probably also waiting for the number of subscribers to top 10 million. While they say the figures are pre China launch, it's likely that a lot of people in China bought new game time in preparation of the MoP release so this number would factor a lot of the China "subs" as well.
From the sounds of it, MoP is quite a good release but my gut tells me that the fallout from Cata, the gap with no new content before mists and their subscription model is really hurting them. MoP sales over the next couple of months will give us a good idea of the number of people paying the monthly subs as opposed to paying for time. There will obviously be a number of people who sub and don't upgrade to mists but those could be easy to factor in.
Those of you shouting from the roof tops about how MoP out sold some new games. A game with 4.5 million odd subscribers that are paying a monthly $15 to play the game should be able to sell more than 2+ million expansions to those clients.
Last edited by Gray_Matter; 2012-10-04 at 05:11 PM.
I'm actually playing it. Right now. Go figure.
Because that actual first day sales were not 2.7 million. They were less than that, albeit we don't know what they were.
It took a week to reach 2.7 Million.
Again, literally every other WoW expansion had this, or near it, in 24hrs. Deliberately, misconstrued, sales numbers.
Ideally it would not matter to players, other than as 'chatting by the fire' kind if material. However, it does matter to investors behind the company. Unfortunately World of WarCraft's immense commercial success brought it out of the shadows of 'Just another company that is part of our group of assets that make a nice profit and function as possible points of expanding to new territories' to 'Wow! This company makes serious money!'. The merge with Activision brought them to an even more official position. Now, players' chatter may be at most annoying to deal with, but investors' chatter is not. It is a very serious matter. They are the ones that hold absolute authority over what happens to Blizzard. And they have a tendency to fall, despite all their smarts, for the idea of continuous, expotential growth. Which I will agree with Sydänyö on, is a moronic concept, guided by greed more than anything else, but that is the way things are. So when things start going slower than usual, investors start getting greedier than usual. And they start interfering with the company's products more than usual. And they are not game-designers, they don't know how to make good games, they only see numbers. That is how, for example, most Hollywood movies end up feeling so bland and soulless. They have executives all over them to protect the studios' investments. So they try to work the numbers, to bring in as many people as possible, theoretically, and manage to create an uninspiring product. The same can happen to World of WarCraft. As long as things go well, the designers are left to their creative freedom. When things start looking bad, not real bad but bad from an investor's point of view, then the creative freedom is limited, the number-crunching comes out, and, well, you end up with a Facebook-style game pretty much. A game engineered to attempt to grasp almost all potential customers, while failing to truely satisfy any of them.
So, it's good for World of WarCraft not to fall behind on the expectations of its investors so that players can enjoy the well-natured madness that will be the outcome of the designers' freedom to do as they please.
Last edited by Drithien; 2012-10-04 at 05:04 PM.
Expectations.
Cata was hyped as the next-gen MMO, it was going to revamp the old world, create the best endgame yet, and merge casual and hardcore.
it was an epic flop. And the freefall began.
So in a way the lower expectations and lower sales helped BC, Wrath, and MoP. They have less hype to live up to, and thereby will pleasantly surprise more people.
The haters (and media, but I repeat myself) know this, and that's why they've come out militantly against MoP.
FFXIV - Maduin (Dynamis DC)
Like most of this thread has been people saying these sales numbers are good.
I don't know if they've an aversion to reality, or if they don't realize it was over the course of a week or what.
Your guess is just as good as mine.
I do hate Dwarves and Gnomes.
Let me see if I get this straight,,,Cata sold 3.3 million copies the first day with a subscriber base of 12 million and Mop sold 2.7 million (500k less than Cata) with 9 million subscriptions (3 million less than when Cata released) and not only that added another 1 million players and that is a failure? Really? Seriously? Are you stupid?
Keep it civil
Last edited by Darsithis; 2012-10-04 at 05:09 PM.
Well... In a way more active subscribers bought this expansion early on than previous expansions have had.
We had about 3 million more players at Cataclysm launch. 3,3 million of those bought the expansion the first day.
This time around, we had about 3 million less active subscribers at launch, yet the expansion sales the first week was only 600k less than when we had 3 million more players.
Good for Blizzard. Mists of Pandaria is a fantastic expansion so far and everyone who worked on it should be proud of what they put together. Of course you're going to get people being negative such as, "oh many of the subs will drop in 6 months" etc. That's people for you though. Trying to find something to be negative about no matter what. It may happen, it may not, but we don't know what's going to happen in half a year. Blizzard has been saying they want to try and get content out faster. Maybe there will be a big patch? Only time will tell. But as of the here and now, 2.7 million sold is impressive for an 8 year old game.
The only people who spin Asian numbers are those who have no interest in discussion or the long term health of the game and just want to mindlessly bash it no matter how fucking idiotic it makes them look. Such as you for example. Looking forward to your usual imminent ban for posting nonsense.