Originally Posted by
Schizoide
Simcraft models latency and reaction time. It models a patchwerk-type fight by default, because that's a convenient comparison, but you can change your uptime around to model movement also.
The simcraft WW monk model is very mature and comes extremely close to in-game performance. If you find any spots where it diverges open a ticket and the devs will fix it. I've done that myself on over a dozen occasions.
The value in simulation is that you can run enough iterations to eliminate random variance. You can't get that with a small sample size, such as with your video. The downside is that if the sim models the game incorrectly, it can lead you down the wrong path. Luckily, simcraft is extremely good for WW monks. If anything looks off to you, open a ticket and make it better!
Again, once raidbots is up and running it will give some info, but I doubt it'll differentiate between 2H and DW windwalkers, because there's no real way to do so beyond looking at how hard autoattacks hit or how many autoattacks you get over a time period, and even that can be difficult due to way of the monk.