An awesome skill, no one can deny it, but there are some issues I am having that are bugging me. Some are cosmetic, some aren't. I will start with cosmetic ones
Fist weapons - Fist weapons don't tend to sit well when you transform, leading to really odd looking visuals as you do weapon swings. Just a small annoyance really
Presence - Lately in PvP when I pop ascendance I become a massive CC target. I get stunned, blinded, sheeped, frozen, you name it. The model is too big, and it's too much of a 'Hey guys look at me pop one of my spells, please CC me so that a bonus is actually turned into a detriment! I think a minor glyph that allows you to keep your original model, but encase it in winds/flames/water depending on spec, would be really nice.
Cooldown - I know it has been brought up a lot but I think the CD is too long, especially for its duration. I would like to see its duration increased by 5 seconds, or its cooldown reduced to 2 minutes. It seems our DPS very much hinges on our burst potential.
The glyph needs to be baked back into the base skill. It is a mandatory glyph for every spec, especially considering that in every instance of PvP combat you will be slowed. The fact we have to sacrifice being able to cast spells for the movement protection is sufficient cost for it being changed.
Capacitor totem -
It's an interesting totem, but I think its glyph should be changed as so; When a capacitor totem is placed, using the totem skill again will manually set the capacitor totem off. The longer it charges, the longer the stun.
Maelstrom Weapon -
Our priority list, if you want to play at 100% efficiency, is pretty convoluted. It has 13 individual items on its list, some of which include using a 4 stack fo MW if a certain buff is active. I propose that MW increases the damage or healing of a spell by 5% for each charge, with corresponding spells being adjusted to keep damage balanced.