And i would care about WoW design because of...?
And i would care about WoW design because of...?
Still have tanks in melee in dungeons. Groups without a war/guardian to aoe stuff around are far worse.
Let me get this straight, because that's the way I'm reading it. You felt important (or having a good reputation) to some strangers because the game forced other players to care about tank/healers. Now that they are not forced to group a specific class, you suddenly don't feel important.GW2 came alone and I went through the beta's and loved it. Have been playing since the 3 day head start and have been loving it. However, now I find myself missing a crucial piece that I like in my games. That is reputation.
I always enjoyed getting that tell: "Do you want to tank/heal for us? You are a good at what you do" or something along those lines.
I miss that growing reputation of: If you want something done right in an important roll here are some people you can count on.
I know there are strategies in the dungeons and that is all well and good but they always seem to revolve around keeping yourself alive and "hoping" the others do as well.
While the holy trinity is a matter of taste, the only thing I'm getting from this is that the previous people just were kind of hypocrits or asslicking. Maybe you were a good tank, I will give you that, but if tanks were not mandatory do you really feel they would still want you to come over (granted they are not your close friends) ?
Sometime I'll run with a staff for areas where their is fighting around bridges and drop barriers to cut people of or trap them in range. Its surprisingly fun not just to DPS all the time.
"you can't be serious!!" - yes actually I am.
If you'd rather take jerks, suit yourself, I'd rather have nice people even if I'm slower to clear content or something and help them get better.
---------- Post added 2012-10-06 at 04:19 PM ----------
Trailer for a fan-made movie of War of the Ancients by Keytal, Vaanel and a few other talented people. Watch it!Why you shouldn't buy items from the cash shop of a subscription based game:
tried a support spec? im playing mainly a support mesmer and i love it.
reflecting bullets, sucking enemys away, interrupting spells, dispells, boons, a haste bubble, placing phantasm in a way that everybody gets a regen boon, using blink to be there where somebody needs to rally, etc.
i also play a support elementalist and a support engi in sPvP and people rarely die if i can support them.
I always play tank classes in MMO too. So I chose a guardian here and all I can say is I love it. Put on a mace and a shield and go for valor/honor and also chose shouts as your utility skills...you cannot imagine how much difference you can make in a group. Here you can actively tank for your group. People will want to stay near you, to stay under your shield, to get your shout boons, your symbols, your heals. They feel more comfortable when they are near you and you can protect them by being tank and healer at the same time.
Trust me, in other games you just sit there to throw taunts and use your defensive cooldowns while people pull right and there because it is cool. You rely on your healer to keep you on your feet. But not in GW2. In gw2 you as a guardian you are in charge..you go there first, raise your shield, keep your position, and people will come to you.You are a pylon of protection and life I cannot explain it better but never before in a game I felt my character value so much.
The problem when you make a game F2P is systems need to be designed around annoying players enough to pay. Some games are less annoying than others, but at their core they need to give you a reason to spend money. Burying pay-to-win mechanics under an initial layer of skill-to-win, providing advantages that become required for competitive play, roadblocks or surprisingly reduced game functionality tucked underneath paid barriers that weren't obvious when you started.
Although the OP is completely innocent, I GUARANTEE at least one person will say "special snowflake" in this thread.
While I don't miss the trinity per say I see where the Op is coming from.
Compared to say WoW, there's only a very limited number of things a player can do to assist or save a fellow group-mate who got himself into trouble. A lot of this also requires the players to know how these abilities work, making it hard to carry bads.
I can't count how many times people continue throwing pebbles at a boss in downed state, even after I drop Shadow Refuge on them. A lot of people don't get how Smoke Screen works etc. Being effective in GW2 is just as reliant on others as it is on you. That's why it may feel unsatisfying at times. I still think this game needs a little more CC as that's something that really translates into skill.
Another decent one for that role is a support warrior. A warrior specced into healing shouts with some Cleric gear and using a Hammer/Mace+Mace weapon set or similar can put out a huge amount of group healing, control, condition removal and minor group buffing potential.Roll a guardian, dress for heal power / toughness / vitality, and you can actually be quite the difference maker in a way that may satisfy you.
I still like that theres no trinity. People watch out for themselves and its more of a proactive style where you try to prevent as much damage as possible rather than constantly healing through your mistakes. While it was sometimes fun to just mindlessly plow through dungeons in WoW, the lack of true dedicated healers is something I like in dungeons and even moreso in PvP.
2. The "I'm more skilled" makes a HUGE difference in GW2. A single player in GW2 can save a group from wipe, if he is skilled (this won't happen in a trinity game, because there the strength of the group is the weakest link). Instead of trying to excel at a particular role, why won't you try to excel at the game instead?
It's easier to evaluate performance on a per-role basis because the effects of failing are much more obvious, so it's a rather binary system, easier to distinguish like black and white.
In WoW however a healer or tank could perform well above the average and still get the blame because his group of randoms said so, even if things went all smoothly you could be forgotten especially since the dawn of LFD. You above par performance is not automatically acknowledged and more often than not seen as expected thing to do. You'd only make a difference if there was a close call somewhere. In my experience people are more eager to slam than to praise especially if it's all connected with the infamous blame game.
And that's just not even talking about DPS - the least acknowledged role there is.
WoW: Crowcloak (Druid) @ Sylvanas EU (retired)
GW2: Siqqa (Engineer) + Basil Charroktonos (Warrior) @ Piken Square EU (retired)
You brought a meth lab to the airport?