While I don't like this change, it's not a big deal. How did we all do before we had guild perks? We didn't even get a 10% speed increase unless you were a Night Elf with the Wisp thing. So... why is this a big deal again?
OMG I'LL HAVE TO WAIT 10 MORE SECONDS TO GET TO MY CORPSE!!!!FFS BLIZZARD WTF ARE YOU DOING?SCREWING UP THE GAME LIKE THIS,BLIZZARD FAILS SO HARD WITH THIS PANDA EXPANSION AND ACTIVISION MESSING UP THE GOOD OL' GAMES VANILLIA AND BC WERE!!
/retard mode off
Who cares?it was a useless perk and this "fix" doesn't really affect the quality of the game in any way,so..stop whining about everything blizzard does
Have to be honest that perk was the only one I really noticed. Not planning on leveling any alts and when you die in a raid now you always spawn right outside the portal so it won't effect me so much
"Equality is a lie…A myth to appease the masses. Simply look around and you will see the lie for what it is. There are those with power, those with the strength and will to lead. And there are those meant to follow—those incapable of anything but servitude and a meager, worthless existence.
Corpse runs were impossible already - because if you die often you can't just res - you have to wait.
And I'm telling this after dying a lot to Sha of Anger. Yeah I ran back fast - but after a couple of deaths I couldn't res right away. And each death increased the timeout.
So I really do not understand why they nerfed the perk.
woqah that is sad... well sad but wont kill me
ITT: Blizzard make a stupid change for no reason and fanboys defend them.
Really? Can anyone explain the positives of this change, and why it was necessary apart from a couple of randoms killing sha of anger and corpse running if they died? You can't seriously say it's OK to randomly nerf a guild perk because of a complete non-issue like that can you?
Never mind, let's just leave this thread to the fanboys who can talk about how much they love every thing that blizzard does.
The world that Punpun imagined stretched endlessly.
How is it even possible to die in this game anyways except for wiping on a raid boss or getting ganked on pvp servers? I really think the only reason people make posts anymore is to bitch about any little thing in game. I think most of you need to stick to Zynga games because over the last few years the entitled crowd has really hurt gaming in general.
Last edited by Gsara; 2012-10-06 at 12:53 PM.
90% decrease seems drastic, wouldn't 50% be better
Well, I don't know, even if it's just a perk a 100% -> 10% decrease is extremely steep. I'd have gone with something like 30%, stacking with NE one for a total of 40%.
And what if you're in a raid and have pulled a world boss but there are 2 people in the raid who aren't near (one is in SW, the other is AFK in the same zone because they haven't realised the fight started), how will the game detect you've wiped and can now release?
And what about people not in a raid group joining in on the boss?
My point is: the detection has to be perfect or it will seriously anger people who end up not being able to release at all anymore.
Might as well just remove the perk itself. Not like anyone would even notice it's gone now.