While I don't like this change, it's not a big deal. How did we all do before we had guild perks? We didn't even get a 10% speed increase unless you were a Night Elf with the Wisp thing. So... why is this a big deal again?
While I don't like this change, it's not a big deal. How did we all do before we had guild perks? We didn't even get a 10% speed increase unless you were a Night Elf with the Wisp thing. So... why is this a big deal again?
WoW: Retired Prot Warrior 11/2012, currently playing a Warlock (90 @ 4/26/13) and having some fun in a casual style.
RIFT: Retired 5/2013 due to lack of content and not having guilds able to do the 20-mans.
Also playing The Secret World and having fun slowly in that.
OMG I'LL HAVE TO WAIT 10 MORE SECONDS TO GET TO MY CORPSE!!!!FFS BLIZZARD WTF ARE YOU DOING?SCREWING UP THE GAME LIKE THIS,BLIZZARD FAILS SO HARD WITH THIS PANDA EXPANSION AND ACTIVISION MESSING UP THE GOOD OL' GAMES VANILLIA AND BC WERE!!
/retard mode off
Who cares?it was a useless perk and this "fix" doesn't really affect the quality of the game in any way,so..stop whining about everything blizzard does
Have to be honest that perk was the only one I really noticed. Not planning on leveling any alts and when you die in a raid now you always spawn right outside the portal so it won't effect me so much
Don't die.
"We are you. We are the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. We are what you hide from in your beds every night. We are what you sedate into silence and paralysis when you go to the nocturnal haven where we cannot tread."
Corpse runs were impossible already - because if you die often you can't just res - you have to wait.
And I'm telling this after dying a lot to Sha of Anger. Yeah I ran back fast - but after a couple of deaths I couldn't res right away. And each death increased the timeout.
So I really do not understand why they nerfed the perk.
woqah that is sad... well sad but wont kill me
ITT: Blizzard make a stupid change for no reason and fanboys defend them.
Really? Can anyone explain the positives of this change, and why it was necessary apart from a couple of randoms killing sha of anger and corpse running if they died? You can't seriously say it's OK to randomly nerf a guild perk because of a complete non-issue like that can you?
Never mind, let's just leave this thread to the fanboys who can talk about how much they love every thing that blizzard does.
It's not all demons and magic in this world. Sometimes a simpler answer suffices. - Medivh, The Last Guardian.
MyAnimeList
How is it even possible to die in this game anyways except for wiping on a raid boss or getting ganked on pvp servers? I really think the only reason people make posts anymore is to bitch about any little thing in game. I think most of you need to stick to Zynga games because over the last few years the entitled crowd has really hurt gaming in general.
Last edited by Gsara; 2012-10-06 at 12:53 PM.
90% decrease seems drastic, wouldn't 50% be better
Tradu on EUW
Everytime Yi in ARAM /all "Well guys, last holiday I went to Ferior. And guess what, I've found your skills there"
Well, I don't know, even if it's just a perk a 100% -> 10% decrease is extremely steep. I'd have gone with something like 30%, stacking with NE one for a total of 40%.
I'm sure they have but when you're in a dungeon it's easy to detect a wipe. When you're fighting a world boss you're out in the world so it's a lot more difficult to detect whether you're actively fighting the boss or not. You don't want a situation where you're in a raid group in the world (let's say you are just farming before starting but are already in the group) and you die, then you can't release until the entire group has died which isn't happening because theyre all AFK waiting for raid start.
And what if you're in a raid and have pulled a world boss but there are 2 people in the raid who aren't near (one is in SW, the other is AFK in the same zone because they haven't realised the fight started), how will the game detect you've wiped and can now release?
And what about people not in a raid group joining in on the boss?
My point is: the detection has to be perfect or it will seriously anger people who end up not being able to release at all anymore.
Might as well just remove the perk itself. Not like anyone would even notice it's gone now.