Blizz removes X class from game.
MMO-champ fanbois: Ye it's nice change, I agree with Blizzard...
---------- Post added 2012-10-06 at 06:27 AM ----------
---------- Post added 2012-10-06 at 06:28 AM ----------
The change hurts NO ONE. Not one single person.
---------- Post added 2012-10-06 at 06:29 AM ----------
If you stop to actually think about the difference between a World Boss and an Instanced Raid boss for more then 10 seconds, you would almost instantly realise that Release Locking people on a World Boss would pretty much make the fight completely impossible in a PvP environment.
All it would take is for a bunch of opposing players to light your tanks up like a christmas tree (or repeat drive by nature's swiftness cyclone them and watch a dps or two die) and your entire raid wipes 1 minute later. With absolutely NO way to prevent that from happening as long as there are enough enemy players around to pick your raid off.
And the Sha of Anger is pretty much designed to be a PvP free-for all.
Last edited by Surfd; 2012-10-06 at 01:43 PM.
They fixed this problem back in BC when it comes to world bosses and graveyard zerging. Look up doomwalker and his Mark of Death debuff. I guess blizzard forgot about that and decided to wreck yet another guild perk...
For that matter, I find it hilarious how everyone automatically assumed that the change was due to the Sha of Anger. I know it's a cliche, but to assume is... you know the rest.
Wait for an explanation, then whine about whatever. Even though that this is so trivial, it deserves absolutely zero attention.
I was wondering why I was moving like a snail, despite being in a level 25 guild, the other day whilst corpse running. I thought I was kicked from it for a moment.
"This one last bullet you mention is my one last shot at redemption, because I know to live you must give your life away."
Your friendly neighborhood white lion.
Ice Cold Milk from game.
MMO-champ complainers: OMG, blizzard is a bunch of lazy fucks. Don't fix what isn't broken dumbasses. Unsubbed.
Hey, this is fun!
I guess there were people who found it hard to accurately navigate at the high speed. Or maybe it also has to do with graphical issues (loading stuff). Or that, at high speeds, the distance moved between server and client turned out to be too large (due to lag) which maybe caused disconnects, triggered a cheating alarm at Blizzard, or caused something entirely different.
There could be a ton of reasons to lower the speed, which isn't really necessary in the first place anyway.
Last edited by reckoner04; 2012-10-06 at 02:40 PM.
this is no longer a "perk", seriously they could just remove it instead.
warp field to weaken its armor, let it close, then tech armor! - Turian hipster
The perks were put in to save players time. You know, because wasting people's time does not improve their experience. Then again, it seems some "know" what they're told to.