---------- Post added 2012-10-06 at 03:58 PM ----------
---------- Post added 2012-10-06 at 03:58 PM ----------
In my opinion, the worst times ever in this game was between LFD tool launch in Wrath and MOP launch, i play this game for the open world epic mmo-rpg experience, having 99% of the population in major cities idle ruined that experience for me.
My favorite times ever was the Quel'thalas Island dailies (patch 2.4?), i loved TBC but that zone was so amayzing, no flying mounts, great quests and great W-PvP. Firelands dailies where also cool, they only thing i liked in Cata.
"PvE is like playing chess against an opponent that makes the same moves everytime"
"PvP is like playing chess"
Blizz: "Oh you finished the dungeon on normal mode? Ok, go do it again, this time just go faster!" And we'll give you a free t-shirt if you do!"
It just feels cheap and contrived.
*~To change one's life: Start immediately. Do it flamboyantly.~*
---------- Post added 2012-10-06 at 07:54 PM ----------
People were complaining they had no reason to leave SW/Org, just spending all day portalling to randoms to get gear. They also complained seriously hard when said content was actually slightly challenging for them.
Now they are complaining because if they do that, it's not rewarding enough and a little easy. Despite the fact challenge modes are there now to fill in the gap of hard content.
---------- Post added 2012-10-06 at 07:58 PM ----------
We're back again with all the same rationalizations and justifications for decisions made based on the feedback of a handful of small players who have taken the forums hostage in some fucking holy crusade against anything that grants users ease of access. The thing that made wow a massive success, making the game progressively more casual friendly and progressively more easier for users to see content apparently is (according to some) it's downfall. This is literally the history of warcraft in a nutshell btw. It was an MMO that made it's name because it was not only far less grindy than the competition but it was also far more accessible overall for the single user to play. It is why WoW became the huge behemoth of success that it is today and it is also why the last really regressive change they made (WOW DUNGEONS ARE HARD) in cata was so poorly recieved and eventually abandoned. I have no problem with challenge modes they provide a great function. I do however have a problem with the regular heroics being so unrewarding because they don't provide you with enough reward. Either through being engaging in terms of difficulty or giving you fucking gear.
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.
Seems there are a lot of people in this thread that think you are being forced to do dailies.
The valor gear is 489, which is on par with Mogu'Shan Normal. Pretty much any guild should be clearing Mogu'Shan by the end of its cycle, so you'll get loot on par from just doing that. Afterwards you have LFR, plus Heart / Terrace to push through. All you need is a little bit of heroic dungeon gear to get you going.
The problem is the "I need it now" mentality that people have in Warcraft. During BC days, people enjoyed the game more because they knew that it took time to get what you wanted. If you were a hardcore player, you grinded out what you needed for hours at a time. If you were a casual player, you recognized that it would take you months to get the gear that you wanted. Now, everyone thinks they need and deserve everything one day after hitting level 90.
Go ahead and look. Let me know what you find. I should note I haven't been on these forums that long, in fact I've been playing wow for far longer and during vanilla/tbc at one point I was the guy grinding shit out over and over again and trying to gear my guy out. The game grew and changed alot since then and so did I. This however is just a total and absolute regression.
---------- Post added 2012-10-06 at 08:08 PM ----------
Well all the nonsense about grinds, maybe the MoP grind is too severe I don't know. However, WoW is more than a glorified dungeon/instance queuing system, and maybe the players need to be reminded of that?
"If you look out of the window as a human being, at nature, all of nature is unconditionally and absolutely beautiful wherever it is. Whether it's a jungle. Whether it's a desert. Whether it's the Arctic wastes. Or even your own back garden. The only ugly things you will ever see when you look out of the window are things made by man." - Stephen Fry
To be perfectly honest I am rather non-plussed by the shift to do dailies and the '5' VP points you get for 'some' of them. I suppose its a real good thing that Blizzard made the dailies fairly easy to do, especially for Prot Paladins.
EDIT: Ah, a quick look in game made me realize just what Blizzard did to annoy the hell out of me- they reverted the Daily Dungeon VP award from 7 times a week whenever, to 1 a day. Lame.
dont complain about grinding in an mmo. go play Fable 3
You could have helped it... /facepalmLook I swore I would never start a thread in this general forum because it will just get shouted down but I can't fucking help it.
Last edited by Inflammable; 2012-10-06 at 08:39 PM.
You know the other bizarre thing about this is that every time Blizzard made a decision that was progressive and helpful to the community their was a battle between people on forums who insisted that it was good and the right thing to do and didn't effect anyone elses play style so why do you care? versus the people who insisted hey were hardcore your making the game to casual it's lame. Dungeons are hard is an excellent example of that. The change to heroic dungeons where you can do all 7 at your own pace instead of one a day is another example. The second group is still around as evidenced by this thread but all the people who defended them before when they made progressive decisions well where the fuck are you people? They've made decisions in this expansion that are diametrically opposed to that and all you hear is the same blizzard defenders adjusting their positions in accordance with Blizzard as opposed to pointing out the serious regression and change in their logic. I'm sorry I just can't help but notice that instead of being upset that Blizzard changed it's position, a position many of you defended against so called haters when Blizzard changes it's position instead of being upset about it you go along with the party line.
---------- Post added 2012-10-06 at 08:38 PM ----------
---------- Post added 2012-10-06 at 08:39 PM ----------
wow is less grindy than it ever has been, I have no idea what you are on about.