I7 2600k @4.5ghz : 16GB DDR3 : GTX670 : Firestudio : Naga : G27
Bigbazz - SimC gives you stat weights for your current set of gear. That's good for optimizing, so we allow everyone to edit the stat weights. It really is a tool that let's you customize almost anything So go craaaaazy!
As for our default stat weights - we want a set of weights that is good across a variety of high gear levels. That way we can provide a nice default for everyone. Also, those stat weights drive your BiS - so if you change the weights, your BiS changes. We get those weights by running a lot of similations across a lot of gear, until we converge on a stable number, so the default is solid enough for anyone to use
There's one more note: as people's gear level increases, we'll be running more SimC trials. If any class needs dramatically different weights at really high gear levels, we put in 2 defaults. We then check the user's gear level and automatically choose the right default for them - high or low gear level. Pretty cool, right?! As an example, we did this in Cata for mages, who needed different weights when they had a particular gear level.
idefiler - haha, no problem. I have that same problem in the mornings Anyway, I try to keep an eye on problems people have with AMR in case we can improve something, locate a bug, etc. I also try to make blog posts and guides to help people learn how to use the tool and whatnot. Anyway, Mr. Robot isn't mad at you, so you don't have to worry about him handing your name over the evil robot empire.
The answer then seems to be: grab latest version of Simcraft, download your profile from armory, select buffs and debuffs you have in raid and simulate. Use the generated stat weights to see how STR, EXP, CRIT correlate to each other ;-P
no rocket science - crit being at ~0.7 STR? well then 2 CRIT > 1 STR since it is 1.4 > 1 ;]
+160 EXP + 160 CRIT
You cant think gemming without thinking on reforge. You need the exp and hit cap (better than str).
If u use 160 EXP +160 CRIT you gain 160 CRIT on reforges.
Icy Veins just updated their Arms guide and they say to use the same gemming model as in Cata now. Strength red, str/crit yellow, str/hit blue, reverberating (str, crit damage) in meta.
+160 EXP + 160 CRIT until you can get enough from gear and reforge. Exp/Crit will help you close this gap since we're at the beginning of an Xpack so limited amount of good gear, expensive top enchants and no epic gems yet. Otherwise just gem for Str/Crit until STR gets 2:1 (str:crit) or higher.
Warrax, Fury Warrior
2600k @ 4.5ghz / ASUS P8Z77-V PRO / 16GB G.Skill RAM 1866 / Gigabyte 970 G1 Gaming / Intel 730 SSD
As for what to put in red, it depends. If you put in str-expertise, its so you can reforge our of expertise when over 7.5% to get back more crit than if you just gemmed inscribed- which is str/crit, but that is more for yellow socket.
As arms, gem pure str red, str-crit yellows, and str-hit blues.
As fury, gem pure crit. 100%. I THINK. Last I checked it was worth over 2 points of str per crit, but that was a bit ago, things might have changed.
To really min-max, its complicated. If a piece of gear has a yellow socket, with +60 str bonus, a inscribed gem (80 str 160 crit) is best, since its stat weight is equal to 193 str, while a red gem no socket bonus would only be 160 str.
For a blue, its more complicated. Depends in part on socket bonus and what you get by getting that extra hit. If it means I can reforge some more points out of hit into crit, that is around 2.5x as good as getting that back in haste. Basically, as long as I can reforge those 160 points back into crit, its the same math as gemming for a yellow socket.
The people saying EXP + CRIT are wrong, for the most part. You'd reforge out of haste/mastery to get hit/exp capped for the most part anyway, and by all accounts as arms 80 str is worth gaining over 160 crit (which is what you'd reforge another stat into to replace the 160 you have in the EXP/CRIT gem).
Last edited by Darkfriend; 2012-10-12 at 09:31 AM.
Ugh, I'm currently switching back and forge a bit between arms and TG fury (yay for the reforge on expedition yak), so I don't really want to regem if I swap between the two. It can't be the end of the world if I gem mainly for crit as Arms, can it? Once I'm certain of what I'll stick to I'll of course go with the very best setup for that specc, but at this point...
The question, effectivly, becomes whether or not 160 mastery is better than 80 strength, to which my answer is no. If someone got the math behind it to prove me wrong, I'll gladly admit that I was.
My point is that the whole "gem for expertise/crit" in Red only holds true at the lower levels of gear but it gets quickly redundant when the expertise turns into mastery through reforging, rather than crit.