I disagree with the OP and Agree.
Disagree that using SCK is useless, with many small adds or tanking a huge boss it can be difficult to pick up other targets and SCK can do the job, it has it's use.
However, I agree that it isn't the best to use this, there are far better things you can spend your energy with.
Ultimately it comes down to two important priorities that all tanks must master:
1: Keep Aggro.
2: Take less damage.
Bads are just bads...
I've q'd as WW and seen horrible tanks, to which I asked the healer if he wanted me to switch and handle it for him (in this occasion he was bitching as his health was dipping at times and the healer said he was squishy...it was a Warrior I beleive or a DK...can never tell them apart).
We finished the dungeon with the warrior/dk running behind us trying to cause us trouble pulling packs and such.
SCK to the rescue...
DK's don't use shields, REALLY bad warriors don't use them either =P
BrM do so much damage from vengeance (especially in AoE) it's almost hard to find the point of WW in 5man's. Could easily see 2-3 of them running in and just sharing the damage and AoE'ing away like crazy people. Single target can be a little low but I always beat out at least 1 DPS even solo mob fights.
Monks are worst tank at the moment. SCK or not they are weak. Or I was so unlucky with all 100500 monk tanks I met recently.
P.S.: I play only at 90. Maybe they are cool for levelling, but in end game monk-a-tank sux hard.
Last edited by valiorik; 2012-10-09 at 03:26 PM.
91 lvl Elit Alcoholic Ирез
As a healer, I'll go with a Monk tank, and I'll give them time.
You had exactly the same issues with DK tanks. You would hope Monks are better starting from 1, but given that most Monk 90's have levelled so fast they haven't really learnt their class.
You either just refuse to go with them for a bit, or you put up with their mistakes, which they will make, because they're learning a class thats kinda important to the group survival. Would probably be the same thing going with a monk healer.
Players who are used to tanking/healing mechanics will be better than those who rolled their first healer/tank as a Monk and powerlevelled to 90, thats just logic.
Last edited by Brittany; 2012-10-09 at 03:30 PM.
Of course you use SCK when tanking 3+ mobs, keg smash on CD and no chi available.
Using jab to build up chi in that case would be a complete waste of dps.
I barely had the ilevel to queue for heroics when I hit 90 and healer friend indicated I wasn't any harder to heal through dungeons then the other random tanks he had been grouping with.
Clearly you know nothing at all about monks because they are pretty badass tanks. So kindly refrain from calling monks bad tanks just because there are a lot of bads out there. Blood dk 2.0!
Last edited by Samsarathedk; 2012-10-09 at 04:58 PM.
DKs, paladins, and even druids do a fair amount of self-healing too; these specs are balanced with that in mind. Remember that BrM is the only tank spec without any real armor to speak of. Every other tank has roughly the same armor for physical mitigation, either through actually wearing plate+shield or baseline passives. Stagger is supposed to make up for that. The real question is how much effective healing BrM requires from the healers over encounters as compared to other tank specs.
-Guard is on a relatively short CD. No other tank has an absorption shield with a 30 second CD and a 30 second uptime.
-Shuffle boosts parry chance and stagger amount. Making monks harder to damage, and increasing the chance for Swift Reflexes passive.
-Elusive Brew offers an additional 30% chance to dodge, and is almost always available.
-Monks have a lot of self healing abilities.
Monks are simply a different type of tank.
Shuffle is better before the SCK because dodge/parry works during the SCK and shuffle augments that. If you don't proc shuffle, then only thing saving your ass during the sck is your guard on top of your native dodge/parry.
Hey I can contribute as well as anyone. So let's see some numbers to know what is actually right.
Perhaps Brawler's Guild will finally be the place for this sort of testing.
Last edited by Ivalen; 2012-10-12 at 01:46 PM.
Also I saw someone mention that the shuffle and dodge does work while spinning, OP is talking about the ones that care not about facing while spinning and just spin their asses letting mobs hit them from behind which makes avoidance useless.
Last edited by Unholyground; 2012-10-12 at 02:19 PM.
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