no hidden nerf
>(^v^)< <(^v^)> >(^v^)< <(^v^)> ^(^v^)v v(^v^)^ ^(^v^)v <(^v^<) <(___)> (>^v^)> <(^v^)> >(^v^)< ^(^v^)v v(^v^)^
- Moonkin Dance: It's better than yours
At least people will have problems getting #1 feral feng now
Well, this nerf was more than expected. Yesterday I killed warlock and DK in a row within 45secs. They clearly had no idea about this talent, they thought I'm "only" resto druid. My biggest FB crit on dummy was 360k .....
One aspect of HotW was that going kitty as Guardian was a complete waste of time, glad to see they're trying to buff it some.
With respect to the spell power change, there's a few things going on with that actually. First of all, if you didn't look at the PTR notes, Wrath is getting buffed for every spec of druid for the time being, as in increased SP coefficient. Second of all, at least from a Guardian (and likely Feral) standpoint, the SP damage reduction to HotW was strikingly close to how much SP I got switching to a caster weapon... while I wish Blizz would've kept the +SP% and make Feral/Guardian not able to benefit from SP weapons (kind of like the change to Enhancement shamans in Cataclysm, when their BiS weapon at one point was a caster weapon), I guess non-caster druids will still be searching for caster weapons to swap.
Similar weapon restrictions could be done with other specs of druids, and where double-dipping may occur still (such as Resto Wrath spam) just reduce the +SP%. Am I the only person that doesn't want to farm a weapon that I use just for a CD every 6 minutes?
Atleast warriors and hunters were nerfed and balanced too. Oh wait...
Paragon Heroic Mogu'shan Vaults 10 Man World First
Setup: 2 Locks, 1 Priest, 2 Pally's, 1 Warrior and 4 (!!) Druids. Seems like Druids do very well in MoP
-It's nice to be important, but it's more important to be nice!-
Last edited by saltyharbls; 2012-10-12 at 08:43 AM.
Im not saying that this cooldown wasnt a bit over the top. It was for sure. The fact that makes me mad (bro) is that warriors and hunters are CONSTANTLY overpowered throughout the whole game. Not just for 45seconds every 6 minutes.
But hey... what to do...
---------- Post added 2012-10-12 at 08:44 AM ----------
If you read my detailed post and not the double post you would see how this is easily avoided if you have any skills whatsoever.
But it has been nerfed now. I hope the kids will run back to their warriors and hunters and continue faceroll to free 2,2k and leave me alone
Btw, the posted spellpower coefficient changes on the front page are old. Starfire, wrath and Starsurge were already buffed if that's what some people were talking about. I also think the nerf is fine, but they should lower the cooldown of it. Most of the complaints come from the burst of it. But I think it would be more in line with a 5 minute cooldown or even 3, but then it might be too strong compared to nature's vigil. Still it could be adjusted so the benefits of being able to be versatile rather than just dps could be up every 3 minutes for a less amount of time.. Then again, it's probably fine the way it is, 45 seconds with 6 min cooldown. I have no idea :P... Just dropped it in pve to get nature's vigil for healing. Sure it can be nice on some down time, but if there's that much time to dps on a boss I'll just go boomy.
Yeah, let's nerf Druids but still dont nerf BM Hunters, Warriors or Destro Warlocks. XD
i still think the idea of the talents is to give no burst potetial, but just ot let the druid perform an other role.
the passive stats are there to make it worth taking.
the activated abiltiy should not make you gain or loose dps, it should just let you perfor man other role and thne still do about the same dps.
it should have 6 minutes cooldown as completely swapping your combat role is TO OP!
TREE DURID IS 4 PEE