The skill was designed to allow druids to perform at 100% of a target role, that's exactly the utility it's supposed to provide. If you limited the toolkit on the other hand, neccesarily this entails crazy numbers. The "creative use of game mechanics" associated with this design, as well as the "less than 100% scenario" have been repeatedly discussed here as well as on the beta boards. Up to now we saw the "creative use of game mechanics" case, while after the nerf we may very well be in the "less than 100%" case. Or maybe even with the nerf all we've seen was the tip of the iceberg in the former case, and only once heroics start and the arena season is very well in progress we'll see just how broken HotW is on a conceptual level :>

MMO-Champion
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