So more content to frustrate people and have them leave? Cataclysm 2.0.
Making LFR hard is pretty much the worst thing they could possibly do to the game as a whole. Requiring ANY, and I do mean ANY, real coordination in an LFR encounter is a recipe for disaster. Most people in LFR tunnel vision into the boss and let the 3-5 good players in the raid (if you're lucky!) do all the heavy lifting with mechanics and such. If that doesn't work in new LFR, you can look forward to tons and tons of wipes until people overgear it again.
For groups that dont even know what single target tentacles mean this is gonna be a disaster
Blizz seriously overestimates the competency of these pug lfr raiders
not to even mention the trolls who ninja pull etc
im not even gonna bother gearing up my alts through lfr and im sure many wont and this will lead to waiting times of hours instead of 10-30 mins
Thank you Shyama <3Everything's amazing but nobody's happy
I would love harder LFR as the mode was too easy for me in Cata, but I have to think about the fact that a harder mode would be frustrating in general as it isn't just me who plays.
How does he know? Last I checked from Beta to live normal got 10x harder, how does he know if LFR didn't get 10x easier?
Early Cataclysm must have taught Blizz that coordination + PuGs = recipe for disaster, as well as "Bad players will unsub before they improve" (And no matter how many players say "Good riddance", Blizzard disagrees on that), so if LFR hasn't been nerfed since beta, it soon will be.
LFR "works" as it does because it brings to gether people who CAN'T communicate. Who can't work together. You are bringing together people who won't speak the same language, who may be there for griefing, who can't judge whether the healer/tank is good or whether anyone will listen to a tactical sermon, even if its given. You are talking about a bunch of people, many of whom will give up if the group wipes even once. A group of people, many of whom didn't even know the tactics for DS 10 months after it launched. (OK - I'm giving those folk the benefit of the doubt and assuming they weren't griefing).
For what it was, the DS LFR probably got the difficulty about right. And while that was too easy for some, it was also too difficult for others. And while some may feel its not real raiding, or "dilutes the raidng experience"...those aren't the people LFR is for.
Having said that, we'll have to see at what level the LFR is actually pitched.
Last edited by Talen; 2012-10-08 at 07:07 AM.
It's a decent idea, but I sincerely doubt they'll do anything but bring out the nerfbat.
if feng the accursed keeps arcane resonance in LFR then we are fucked.. he had that on the beta and it ended up being a 3 hour wipefest before he went down.
"any man shaving for a woman should relinquish ownership of his testicles aswell"
We will see what happens on Tues, but I highly doubt LFR will be as difficult as it was on beta, especially now that they are working on lowering the min ilvl to que to 460 (from 463.)
You also have to remember that LFR DS was much harder on the PTR than it was once it hit live - it was literally nerfed into oblivion. I wouldn't be surprised to see the same thing happen to MV.
Definitely going to be nerfed by the weekend latest. It's just too demanding to have a random group of 25 (World of Warcraft) players try to strategize. No doubt at least 2-3 people will be doing less-than-mediocre DPS/Healing/Tanking per run, and according to this new LFR difficulty, that's not going to cut it.
Therefore, before the end of the week, it'll require ever-so-slightly more brainpower than Cataclysm's LFR.
If you truly believe that, Blizzard, show me you mean it. Because WoD didn't show me.As long as players are happy and enjoy the game, the team doesn't mind extreme peaks and valleys. They just want to ensure you have a great experience and feel like you got your money's worth.
Tbh I doubt once they bring it out they will nerf LFR, I mean I never seen them nerfing LFR in Cata. It was just soooo bad, people could do /follow.
If the entry barrier to LFR were more difficult, this might have worked. For example, if Cataclysm heroics had been followed by this style of LFR, it would likely have worked out. Simply put however... Nothing leads me to believe that Mists of Pandaria Heroics will adequately prepare the majority of tunnel visioning people who don't bother to look into fights before hand for anything requiring this level of coordination, at least for 25 random people put together. Perhaps the "completion gating" will make it so the "higher end" LFR raids will be more populated with people who can cooperate and listen, but that's to be seen.
Man, remember the time GC made a long-winded post about how Cataclysm heroics were designed to be challenging and that the playerbase would have to suck it up and simply play better? Remember what happened the very next day?
Because if you missed that, you're going to be able to catch a rerun.
They *REALLY* need to be careful with LFR, it is the single reason why Cata did not tank as hard as it could have (5+ million subs lost it could have been).
The whole appeal of LFR is that it is poor mans/casual raiding for people who do not want to join a serious guild or sit around planning strats, afterall that is what Normal and Hardmodes are for.
Granted they were too easy in Cata, LFR should be slightly more difficult than at least 5 man heroics, that seems like natural progression.