Well according to this post:
4 - LFR Encounters in MoP - The changes:
LFR has changed with the coming of MoP. During it's inception LFR was regarded as a "bland experience which trivializes the raiding experience". Blizzard has taken note of this and has made the new LFR a more appropriate experience which will require more co-ordination from it's origins in Dragon Soul. Players should be prepared entering the raids with the use of the Dungeon Journal and the information found on our very own MMO-champion, with videos included. I can thankfully say that LFR in MoP is no longer a loot piñata as that of Dragon Soul, encounters will get easier as time goes on with gear upgrades, community knowledge and possibly tuning. The quality of raids are improving and I out-lined many of the changes below.
Some differences (the following remains true from a beta perspective):
- Encounters are a lot longer than Dragon Soul LFR encounters.
- Teamwork and communication is needed. On some encounters more so than others.
- Some abilities will wreck you.
- There can be a lot of individual awareness involved in certain encounters that can make or break your raid.
- Many mechanics cannot be ignored (some still can however).
- The use of CC is required for some encounters.
- Some encounters can be tough on healers and healer's mana. Beware of not screwing up so they won't waste even more mana.
- Tanks will have their work cut out for them on a few key encounters. They must manage their defensive cds more efficiently.
- There are enrage timers on many bosses so the DPS must be good (no more extreme slacking).
I encourage people to stop leaving a raid just because you wiped. If you don't have time to join LFR, you should not join in the first place. The first days of a new queue in LFR will be extremely demanding as only a few people may have experience from beta.
Lastly, I recommend boss mods such as Deadly Boss Mods or Bigwigs, to make things a bit easier, downloading from the Curse Client is quick and simple.
What you guys think?