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  1. #21
    I'm confused, so we can trade blackfallow for MoP ones?

  2. #22
    Quote Originally Posted by Coar View Post
    I'm confused, so we can trade blackfallow for MoP ones?
    No.

    ink traders will be converting from accepting Blackfallow Ink to accepting Ink of Dreams
    Is not exactly easy to misunderstand.

  3. #23
    Quote Originally Posted by Joán View Post
    No.



    Is not exactly easy to misunderstand.
    I've never used that before, I don't even know how it works now.

  4. #24
    Is this even going to reduce the price of the DM cards? or

  5. #25
    Quote Originally Posted by Divineblast View Post
    Is this even going to reduce the price of the DM cards? or
    Not this month. You can only have so many scroll of wisdom to make the cards and they aren't in the greatest supply at the moment. The inks aren't exactly what are causing the high prices.
    Main toon: Priest
    Alts: Rogue, Druid and Paladin plus many, many more.

  6. #26
    Pit Lord Drarion's Avatar
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    Buddies, just because you do awfull dps and tanks do more you dont haf to be mad and blame on vegence.

  7. #27
    Quote Originally Posted by Sheogath View Post
    u mean 200k
    you mean 268k (blood ftw) oh and btw on bosses i pull 40-50k dps as it as tanks, and this is supposed to make dks better now when i outdamage most tanks anyways? lol can't wait to start outdpsing dpses again. dks are supposed to stack mastery but i go for avoidance anyways, from the math i've done stam/avoidance outdoes flat mastery, i was always thinking bout gemming mastery/stam but eh i don't take too much spike damage at all so far so until some boss beats me to a pulp i see no reason to change my set up

  8. #28
    Quote Originally Posted by Drarion View Post
    Buddies, just because you do awfull dps and tanks do more you dont haf to be mad and blame on vegence.
    Comments like this are so stupid really man go find somewhere else to troll...Your attempt to be a smartass is fail.

  9. #29
    Quote Originally Posted by Drarion View Post
    Buddies, just because you do awfull dps and tanks do more you dont haf to be mad and blame on vegence.
    There is no need to post in such a way to put others down. I'm a healer and can acknoweledge how vengeance is alot stronger in MoP compared to Cata.

  10. #30
    Most tanks favor avoidance over mitigation now, this is actually a little bit of a nerf, since dodging an attack would just refresh vengeance as if you had taken another heavy hit, rather than just average.

    To clarify, avoidance was already helping vengeance, it wouldn't fall off, it would just refresh. So now by adding average damage, rather than refreshing as if it was previous damage, you might have higher vengeance for a bit, but the hit you took 19 seconds ago is about to lose its contribution to your vengeance.
    Last edited by KahnOWhoopass; 2012-10-08 at 11:29 PM.

  11. #31
    People saying that vengeance will be capped... what? Nowhere does it mention or even imply a vengeance cap. If anything, this is a buff to vengeance. Vengeance is supposed to be something like damage taken in the last 20 seconds will add attack power with a bandaid in place to frontload some of the AP from recent damage. If you dodged or parried an attack, then you took less damage, and hence have receive less AP. Now that it's counting dodged and parried attacks, you have even more recent damage to increase your vengeance.

  12. #32
    Elemental Lord Arbs's Avatar
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    DPS are getting mad that they can't slack anymore, quit being lazy. Us Tanks shouldn't be top dps unless its aoe.

  13. #33
    I like how all these peeps are whining so much now that tanks finally have something they can flaunt. tanks never get any credit for anything and now we get to throw some numbers around like the rest of you DPS have been for the last i dunno..8 years and suddenly folks are butthurt? this is amazing. i need to make popcorn.

  14. #34
    Quote Originally Posted by chaos61988 View Post
    I like how all these peeps are whining so much now that tanks finally have something they can flaunt. tanks never get any credit for anything and now we get to throw some numbers around like the rest of you DPS have been for the last i dunno..8 years and suddenly folks are butthurt? this is amazing. i need to make popcorn.
    flaunt what? 100k dps just because of vengeance? yeah..that sure is impressive skill right there

  15. #35
    Quote Originally Posted by KahnOWhoopass View Post
    Most tanks favor avoidance over mitigation now, this is actually a little bit of a nerf, since dodging an attack would just refresh vengeance as if you had taken another heavy hit, rather than just average.

    To clarify, avoidance was already helping vengeance, it wouldn't fall off, it would just refresh. So now by adding average damage, rather than refreshing as if it was previous damage, you might have higher vengeance for a bit, but the hit you took 19 seconds ago is about to lose its contribution to your vengeance.
    Yeah except if as a guardian you use savage defense at the start (and who wouldn't) which means under the current model you would be refreshing a very very low stack of vengeance over and over.

  16. #36
    Quote Originally Posted by rerecros View Post
    flaunt what? 100k dps just because of vengeance? yeah..that sure is impressive skill right there
    you apparently missed my point, but thats ok. ill say it slower. Tanks get the less credit than ANY other role in the game, yet we have to have just as much skill and most of the time handle more responsibility than any other role, were also the first ones to get blamed if anything goes wrong regardless of whether its our fault or not. how is this balanced? now that tank dps is higher maybe dps will have to work harder for their piece of the pie.

    as much as people are claiming tank dps is OP. there are dps beating me on the charts, and then there are quite a few who are...not. looks like the men are being separated from the boys IMO.

  17. #37
    thats a nerf not a buff to vengeance !!! ma gawd !!

  18. #38
    I JUST SOLD 25 STACKS OF INK OF DREAMS FOR NOTHING!

    *Sobs*

  19. #39
    Scarab Lord Azutael's Avatar
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    About time we can turn in our inks!

  20. #40
    Quote Originally Posted by chaos61988 View Post
    you apparently missed my point, but thats ok. ill say it slower. Tanks get the less credit than ANY other role in the game, yet we have to have just as much skill and most of the time handle more responsibility than any other role, were also the first ones to get blamed if anything goes wrong regardless of whether its our fault or not. how is this balanced? now that tank dps is higher maybe dps will have to work harder for their piece of the pie.

    as much as people are claiming tank dps is OP. there are dps beating me on the charts, and then there are quite a few who are...not. looks like the men are being separated from the boys IMO.
    Your statement would hold ground if we would write the year 2005.

    The only skill a tank needs is the ability not to over-pull, now, 3-4 months down the road, you'll be able to pull 5 packs with no consequences like in the last 2 expansions. And even that skill, is not utilized in raids, since you don't have to bother about pack placements most of the time.

    Tanking was harder back in the day, now the only thing that I would consider hard while tanking is trying to find a position where the huge bosses don't block all your vision, especially if the ceiling is super low. I do however agree that the big numbers cause of vengeance do feel nice, even tho we really don't do anything for it, just as DPS don't do much for theirs.

    Playing a warrior tank since Feb, 2005 I think the hardest class to play is a healer, not because it's hard to click on bars, but because it can be stressful, split-second decision making, it's more stressful as tanking or DPSing, and especially at the start of an expansion healers get to adopt the most and have to deal with the biggest problems that is called mana regen and that allows no mistakes what so ever in their gameplay.

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